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# Height of cockalorum!
(, Fri 18 Jan 2008, 13:41, archived)
# that's magic!
(, Fri 18 Jan 2008, 13:44, archived)
# I did a few of them when I was bored
see also:

and

and

although upon reflection I feel that Ocean would never have made a Chump Manbear game.
(, Fri 18 Jan 2008, 13:47, archived)
# Why do spectrum loading screens have to be so spacky?
That's why I went with the red/cyan scrolling border even though it's less accurate

Edit: How rude! I forgot to woo!
(, Fri 18 Jan 2008, 13:49, archived)
# Some of the later games had different coloured
loading lines and sometimes none at all. 'Jasper' had weird coloured load lines and so did 'Driller'.
(, Fri 18 Jan 2008, 14:03, archived)
# I agree - Chumpmanbear would have been made by
Ultimate: Play the Game
(, Fri 18 Jan 2008, 13:50, archived)
# Level 9 might've got round to it.
(, Fri 18 Jan 2008, 13:51, archived)
# i want the quo game
(, Fri 18 Jan 2008, 14:08, archived)
# \o/
(, Fri 18 Jan 2008, 13:46, archived)