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# fine, bloody pedants
'unexpected, unexpected'
(, Mon 10 Mar 2008, 16:34, archived)
# In all fairness, his isn't random either
(, Mon 10 Mar 2008, 16:35, archived)
# fun fact: computers are unable to generate 'pure' randomness

(, Mon 10 Mar 2008, 16:37, archived)
# I am.
(, Mon 10 Mar 2008, 16:38, archived)
# no you're not

(, Mon 10 Mar 2008, 16:45, archived)
# ioahfjsaekbyufzdrkfjghjkasrec ndzrhnvzekygvluignsia\ cyfnakg h
Even that?
(, Mon 10 Mar 2008, 17:29, archived)
# Indeed
Though it's pretty difficult to get anyway, and we're prone to the same technicality
(, Mon 10 Mar 2008, 16:41, archived)
# all computers should have tiny shroedinger's cat experiments in them to solve this
(, Mon 10 Mar 2008, 16:44, archived)
# I saw a nice approach some weeks ago which involved a geiger counter
A display cycled through the numbers from 00 to 99 and stopped everytime a particle decay was detected
(, Mon 10 Mar 2008, 16:45, archived)
# Why not just get some big dice?
(, Mon 10 Mar 2008, 16:46, archived)
# because....erm...the scientists were all flids?

(, Mon 10 Mar 2008, 16:48, archived)
# Haha, or more likely, they wanted some fun equipment to play with.
(, Mon 10 Mar 2008, 16:49, archived)