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# This pre-dates CS3, but should make sense:
once you have all frames in imageready create a new layer at the top of the others,
so it's at the top of the layers panel
then create a new imageready file; 1 px wide 2 px deep, transparent background,
fill in the top px black then click
edit: define pattern
then, back on the main animation on the new blank layer (which should be transparent)
click edit - fill - pattern, and don't click preserve transparency.
It 'should' then put the scanlines over all the frames for you
and there you are.
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create a new layer it tatty shop
select a dark colour from your image
draw a 1 pixel horizontal line on your new layer
duplicate that layer
move it down 2 pixels
merge layers
duplicate layer
move new one down 4 pixels
merge layers
duplicate, move, merge, duplicatemovemerge
until you have a single layer where every other line is a scan line
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Because they tend to make everything seem pretty dark, I often put an adjustment layer underneath the scanline layer to up the brightness/contrast of all the layers beneath (in the layer menu of tattyslop)


forward-scrolly images:
Ctrl T to transform mode
Hold Ctrl to move vanishing point

Scale image holding Shift and Alt

Press enter to apply transform

Keep pressing CtrlShiftAlt +T to create lots of duplicated frames with scaled in the same way as previous frame
(, Fri 14 Mar 2008, 22:01, archived)
# Very comprehensive thanks! :)
(, Fri 14 Mar 2008, 22:02, archived)
# ^This man knows what he's talking about
(, Fri 14 Mar 2008, 22:02, archived)
# To be fair
just a notepad file from advise i've got from other b3tans over the years concerning the subject, it seemed helpful to paste :)
(, Fri 14 Mar 2008, 22:25, archived)
# excellent
an easy way to do scanlines!
(, Fri 14 Mar 2008, 22:03, archived)
# Thank goodness someone mentioned patterns!
An alternative to relieving the dark is to lover the darkness of the black line to 333333 instead of 000000
(, Fri 14 Mar 2008, 22:07, archived)