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# I don't think tracing counts as a 'real' vector
I'm pretty sure there were some arguments about what exactly vectoring was a while back
(, Thu 24 Apr 2008, 19:50, archived)
# These arguments about what is a true vector bore my saggy moobs off
(, Thu 24 Apr 2008, 19:51, archived)
# It's ok
they're gone now
(, Thu 24 Apr 2008, 19:53, archived)
# you need a better fitness regime then
(, Thu 24 Apr 2008, 19:53, archived)
# Me too.
Particularly given that everything posted on b3ta ends up being rasterised anyway, regardless of how it's originally made.
(, Thu 24 Apr 2008, 19:56, archived)
# *prolongs annoying argument*
.pngs are alright aren't they?
(, Thu 24 Apr 2008, 19:58, archived)
# They're still pixel based and not vector based.
(, Thu 24 Apr 2008, 20:01, archived)
# oh noes!
i'm going to look at b3ta through a cathode ray oscilloscope from now on
(, Thu 24 Apr 2008, 20:04, archived)
# What you really want is a modified collection of shird world orphans
who sketch the output really quickly on to paper and display the screen to you via the medium of flickbooks.
(, Thu 24 Apr 2008, 20:05, archived)
# :)
if i was modifying orphans, it would be with massive spoilers and 20in rims.
(, Thu 24 Apr 2008, 20:07, archived)
# Haha
everything's alright!
(, Thu 24 Apr 2008, 20:01, archived)