
My ray tracing tool of choice. Plus Gimp to put the animation together.
( ,
Tue 5 May 2009, 14:50,
archived)

I have a physics and mathematics background so you'll see stuff like
10+6*sin(sin(clock/10*pi)/5*pi)
a fair bit
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Tue 5 May 2009, 15:12,
archived)
10+6*sin(sin(clock/10*pi)/5*pi)
a fair bit

Does that give you a sin curve with steeper sides?
I'll assume that's the height of one of the robots bodies.
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Tue 5 May 2009, 15:20,
archived)
I'll assume that's the height of one of the robots bodies.

The height of the robots is a simple sine. I don't think I used an equation quite like that in this one but that would be one where the angle of something operating on a circular path was a sin and then a displacement in the x/y direction was needed. I think I then used a cos of the displacement to generate a color value (the pattern in thing2 below) so three iterations in all.
I was going to make the blue robot's legs bow circularly but couldn't remember how to solve theta=a*sin(theta) so just made them a sine as well. Think I got away with it.

( ,
Tue 5 May 2009, 15:53,
archived)
I was going to make the blue robot's legs bow circularly but couldn't remember how to solve theta=a*sin(theta) so just made them a sine as well. Think I got away with it.
