Yeah this is where I step in with my usual moan.
There is also no way to preserve frame timings when you import a .gif into cs4, regardless of how you do it. So if the original gif relies on lots of different frame delays, you'll have to reconstruct it once it's imported into the stack.
A minor change to what Jeru said: in cs4 you'll probably need to use File -> Import -> Video Frames To Layers. The rest of his advice still holds.
( ,
Sat 6 Jun 2009, 6:19,
archived)
A minor change to what Jeru said: in cs4 you'll probably need to use File -> Import -> Video Frames To Layers. The rest of his advice still holds.