I was under the impression that you COULD get gradients in vectors
vectors being defined by the fact that they are not composed of x number of pixels by y number of pixels, but by a series of points (the vertices) separated only by relative distance, and that the shapes involved are made by rules connecting the vertices, making the image theoretically indefinitely scalable without the pixellation found when zooming way the fuck in to a bitmap, for example.
Given this framework, I'd imgaine it's relatively simple to define the colour for a shape as fading from 1 colour to another in a defined direction.
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Mon 18 Jan 2010, 10:35,
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Given this framework, I'd imgaine it's relatively simple to define the colour for a shape as fading from 1 colour to another in a defined direction.
I don't know.
Let's forget about it and watch ALL THREE indiana jones films of which there are ONLY THREE with the possible addition of River Phoenix in "Young Indiana Jones".
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Mon 18 Jan 2010, 11:00,
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and on a related subject, how many matrix and terminator films are there?
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Mon 18 Jan 2010, 11:04,
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3 matrix, 4 terminator as far as I know/can see
They both contained fucking awful slightly less good films (see: editing in T4, music in matrix 2+3)
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Mon 18 Jan 2010, 11:09,
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hmmm... well, I tend to ignore terminators 3 and 4 (I'll admit I sort of enjoyed them, but they just don't "fit it" somehow)
matrix 2 and 3 were just shockingly bad
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Mon 18 Jan 2010, 11:13,
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Yeah, George Lucas always intended to make them
but never got round to it. Probably for the best - they'd just be crammed full of modern special effects.
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Mon 18 Jan 2010, 13:20,
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I like this.
It is both informative and pretty. Also, were my vague guesses about vectors at all accurate?
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Mon 18 Jan 2010, 10:50,
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I almost understood your explanation!
I get the bit about vertices etc, but I didn't think about the whole 'rules' thing - I was just thinking they'd need to be individually plotted bands of shade.
Or something.
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Mon 18 Jan 2010, 10:53,
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Or something.
You have a matrix transform for the fill and this imaginary idealised gradient and then you invert the matrix and copy the pixels over.
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Mon 18 Jan 2010, 10:49,
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