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This is a normal post I was frankly surprised by how much live-action Carrie-Anne Moss resembles CGI Carrie-Anne Moss.
It's all very impressive, although I think many gamers are going to struggle to keep their expectations in check. This is still just a tech demo after all, and although I do suspect we'll be seeing games with the kind of visual fidelity seen during the car chase segments in the next few years, they are by no means just around the corner.
The open-world walkaround segments are still bloody impressive, but console owners (in particular) are an entitled lot, and I suspect Unreal teasing them with footage such as this is going to end in a similar fashion to the reception that Cyberpunk received on the PS4 last year. This is a sandbox at the end of the day and they aren't going to get anywhere close to these kinds of visuals and get 60 or 120(!) fps and get 4K resolution in a fully fleshed out GTA style game on their PS5 or Xbox Series X any time soon.

The Nanite technology is absolutely fascinating, though - and I reckon a lot of people aren't going to give it the attention it deserves simply due to how visually stunning the demo is. Digital Foundry have done a really good analysis on it which is well worth a watch, even if computer games aren't really your thing.
(, Mon 13 Dec 2021, 9:58, Reply)
This is a normal post I think the artists are often overlooked.
I mean yes, the tech is important, but useless if all you have to show is orange boxes and t-posing NPCs. Just as good geometry needs good textures, good tech needs good assets.

I wonder just how many man-hours have been spent on drawing mipmaps onto bricks...
(, Mon 13 Dec 2021, 10:07, Reply)