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This is a link post Games are starting to look Unreal
Uncanny valley and all that, but personally the thing that usually breaks my suspension of disbelief is when I notice that the studio only paid the artists enough for three different graffiti tags.
(, Mon 13 Dec 2021, 9:12, Reply)
This is a normal post I was frankly surprised by how much live-action Carrie-Anne Moss resembles CGI Carrie-Anne Moss.
It's all very impressive, although I think many gamers are going to struggle to keep their expectations in check. This is still just a tech demo after all, and although I do suspect we'll be seeing games with the kind of visual fidelity seen during the car chase segments in the next few years, they are by no means just around the corner.
The open-world walkaround segments are still bloody impressive, but console owners (in particular) are an entitled lot, and I suspect Unreal teasing them with footage such as this is going to end in a similar fashion to the reception that Cyberpunk received on the PS4 last year. This is a sandbox at the end of the day and they aren't going to get anywhere close to these kinds of visuals and get 60 or 120(!) fps and get 4K resolution in a fully fleshed out GTA style game on their PS5 or Xbox Series X any time soon.

The Nanite technology is absolutely fascinating, though - and I reckon a lot of people aren't going to give it the attention it deserves simply due to how visually stunning the demo is. Digital Foundry have done a really good analysis on it which is well worth a watch, even if computer games aren't really your thing.
(, Mon 13 Dec 2021, 9:58, Reply)
This is a normal post I think the artists are often overlooked.
I mean yes, the tech is important, but useless if all you have to show is orange boxes and t-posing NPCs. Just as good geometry needs good textures, good tech needs good assets.

I wonder just how many man-hours have been spent on drawing mipmaps onto bricks...
(, Mon 13 Dec 2021, 10:07, Reply)
This is a normal post three tags made me think of Scooby Doo corridors then I saw the chase with the van with the agents in the back
instant flashback
(, Mon 13 Dec 2021, 10:05, Reply)
This is a normal post It is a bit Hanna-Barbera now that you mention it.
Perhaps given the setting you can sort of understand it.
(, Mon 13 Dec 2021, 10:09, Reply)
This is a normal post
The police car detonating on contact with the bus didn't do that for you?
(, Mon 13 Dec 2021, 14:23, Reply)
This is a normal post No more than any scene in a film involving a pool of petrol and a lit cigarette
Or indoor gunplay, for that matter.

It’s obvious that real people can’t fly, but I have no issue with that sort of thing so long as it looks like a real person.
(, Mon 13 Dec 2021, 14:38, Reply)
This is a normal post Graphics. Effects. Jerky preset quantised and inhuman movements and gestures. Light hitting inhuman and otherworldly textures, everything in focus at once, everything bright and high contrast..
I may have a mild astigmatism but the world does not look anything like this for anyone, surely.

Also, fucking hell the cast got OLD. Gives me a new appreciation for Dave's Red Dwarf.
(, Mon 13 Dec 2021, 16:23, Reply)
This is a normal post I loathe crosshairs in games and glowing aim points.

(, Mon 13 Dec 2021, 23:08, Reply)
This is a normal post I loathe FPSs. Never seen the appeal.
I want to see what's going on in the game, but not act as the camera operator as well.
(, Tue 14 Dec 2021, 15:06, Reply)
This is a normal post Yeah, the textures looked nice, and I'm sure the proc-gen is very good
but the physics is still the killer. Nothing moves quite right, nothing connects with the rest of the world properly. It's weird how it's all progressed so far but you can still tell the fake stuff by the way clothing doesn't drape right. I guess some things are just difficult.

Looks about as real as a lot of the second and third films. Maybe that's the bar they set.
(, Mon 13 Dec 2021, 23:41, Reply)