it hasn't improved much over the years, inventory management in RPGs
it's still a rather absurd aspect of it. though I remember on some c64 titles you needed to do three disk swaps just to check your stuff. There was one game, Knights of Legend, which I think was either unfinished or impossible to finish, but this was a moot point because nobody ever got near it. You had six characters and you moved each tediously one square at a time by selecting all their actions and then confirming them. The only issue was the combat maps were all several hundreds squares grids where you could only see five or six squares ahead. So a single combat encounter took hours blundering around to no effect and you couldn't save, like starting a game of draughts on 300x300 board, followed by an hour of disk swaps if you wanted to divvy up the loot. Havent thought about it in years. must have had a lot of patience or low standards back then
( , Wed 26 Jan 2022, 4:35, Reply)
it's still a rather absurd aspect of it. though I remember on some c64 titles you needed to do three disk swaps just to check your stuff. There was one game, Knights of Legend, which I think was either unfinished or impossible to finish, but this was a moot point because nobody ever got near it. You had six characters and you moved each tediously one square at a time by selecting all their actions and then confirming them. The only issue was the combat maps were all several hundreds squares grids where you could only see five or six squares ahead. So a single combat encounter took hours blundering around to no effect and you couldn't save, like starting a game of draughts on 300x300 board, followed by an hour of disk swaps if you wanted to divvy up the loot. Havent thought about it in years. must have had a lot of patience or low standards back then
( , Wed 26 Jan 2022, 4:35, Reply)
I think I should clarify.
The thing that pisses me off about role-playing games is the idea of a weight limit; I like games where you can carry as much stuff as you like (e.g. DOOM) but also games that restrict the player to two guns and a few grenades (e.g. Halo).
When I play games like Prey (2), System Shock (also 2), Diablo (whatever), Fallout (4, I think) and even CyberPunk the mechanic that pisses me off most isn't being killed again and again by tricky enemies, dying repeatedly because I couldn't make that jump just so, or even mistaking a post-game DLC involving aliens for the main campaign.
What makes me cringe is picking up a new gun and finding that it doesn't fit into the arbitrary number of inventory slots I have; I could drop some ammo or the shotgun I haven't used in a while but will probably need soon but I have no clue as to whether this is a good idea.
( , Wed 26 Jan 2022, 6:02, Reply)
The thing that pisses me off about role-playing games is the idea of a weight limit; I like games where you can carry as much stuff as you like (e.g. DOOM) but also games that restrict the player to two guns and a few grenades (e.g. Halo).
When I play games like Prey (2), System Shock (also 2), Diablo (whatever), Fallout (4, I think) and even CyberPunk the mechanic that pisses me off most isn't being killed again and again by tricky enemies, dying repeatedly because I couldn't make that jump just so, or even mistaking a post-game DLC involving aliens for the main campaign.
What makes me cringe is picking up a new gun and finding that it doesn't fit into the arbitrary number of inventory slots I have; I could drop some ammo or the shotgun I haven't used in a while but will probably need soon but I have no clue as to whether this is a good idea.
( , Wed 26 Jan 2022, 6:02, Reply)