
it's just about perspective/camera positioning.
The bad angling of the 3d model causes her foot to lift off the ground giving you a minor forced lower angle of the animation. So what you can see if you stare at the feet is like looking at her from under a glass surface (you pervert) and therefore a reverse motion of what she is doing.
Looking at her upper body clearly (in my mind) shows the direction.
if it wasn't a silhouette it would fall apart horribly.
( , Tue 3 May 2011, 11:44, Reply)

Either assumption breaks down when you see the images rotation switch. Not everyone sees it rotate the same way initially.
( , Tue 3 May 2011, 11:47, Reply)