
One of the most impressive web experiments I've ever seen. Amazing.
It's literally just launched. (We work with Google, so got a heads up.)
You heard it here first...
( , Thu 19 Jul 2012, 0:16, Reply)

I will have a good play with this in the afternoon ;)
Have been using Chrome since it came out but always using Firefox as my main browser.
Just recently with the Flash problem on Firefox I switched everything over to Chrome.
I make sites and use a lot of tools so I always thought it would be hard to switch - in the end I got every tool replaced and a few more thrown in with only ten mins of looking on the store.
Top tip for anyone looking at moving to Chrome - use Lostpass to gather all your passwords in one file then when you open sites in Chrome it will autofill any logins for you so the move becomes seemless and if you dont like it you can revert back with no problems.
Shit I look like a shill for google!! but I am really impressed with the latest builds of Chrome and the way it works with my android also.
( , Thu 19 Jul 2012, 0:24, Reply)

Shall play with it tomorrow.
Slightly off topic, but html5 animation is just going to go the way of flash, isn't it (ie everywhere then nowhere)?
Not to discredit the animator - they've done a great job and it looked really nice, but it didn't half slow down getting to the ideas, which is kind of why websites evolved away from using so much flash animation, and most users won't care if something is in flash or html.
( , Thu 19 Jul 2012, 0:37, Reply)

WebGL is phenomenal to work with, and the stuff we're seeing done with it is near PC graphic levels just a few years back.
( , Thu 19 Jul 2012, 0:43, Reply)

You only really want to see good graphics when you've gone somewhere to look at graphics. When you want info, you want that info displayed clearly and quickly.
I worry for a return of splash pages on commercial sites.
(I only bring the subject up here because it was an impressive example of what can be done with it graphically, btw - got me thinking of what will happen when/if it starts getting used more widely)
( , Thu 19 Jul 2012, 0:50, Reply)

but I can definitely see what your saying with regards to designers lumping unnecessary animations and graphics everywhere. The best designers should always consider UX/UI first, but we know that rarely happens. I've not had a need to use canvas yet, though I have used some of the transforms and transitions to animate links, tabs and headers and the like. Know your limits though...
( , Thu 19 Jul 2012, 7:32, Reply)

The teleporter page took ages to load then all three places you can visit said error - we are having problems loading the codec.
I felt like it was 1998 and I was trying to load up a Real Player clip
( , Thu 19 Jul 2012, 0:43, Reply)

Using the vanilla Chrome browser can have its limitations.
Try this: It's the Beta version, generally packed with all the bells 'n whistles.
https://www.google.com/landing/chrome/beta/
( , Thu 19 Jul 2012, 0:55, Reply)