I made a version of Ninestein's game about a year ago...
...directly inspired by this documentary. I whored it on here then, but this seems like a good opportunity to do so again.
Here's the trailer for it, with game links in the description.
( , Sun 17 Nov 2024, 16:22, Share, Reply)
...directly inspired by this documentary. I whored it on here then, but this seems like a good opportunity to do so again.
Here's the trailer for it, with game links in the description.
( , Sun 17 Nov 2024, 16:22, Share, Reply)
Sweet
Now write the game itself in Javascript and make it run on a pregnancy tester. STAT!
( , Sun 17 Nov 2024, 23:38, Share, Reply)
Now write the game itself in Javascript and make it run on a pregnancy tester. STAT!
( , Sun 17 Nov 2024, 23:38, Share, Reply)
The 8-bit Home Computer game adaptation at the time
Was just a crude implementation of Ninestein's game; nothing to do with the actual action of the series.
www.youtube.com/watch?v=diLez1bM3jo
( , Tue 19 Nov 2024, 12:22, Share, Reply)
Was just a crude implementation of Ninestein's game; nothing to do with the actual action of the series.
www.youtube.com/watch?v=diLez1bM3jo
( , Tue 19 Nov 2024, 12:22, Share, Reply)
I feel that because the game can be implemented like the, appropriately named, 'Tiger' handheld games of the time, there's little excuse for making an 8-bit version that's so horrible.
I guess showing off the fancy 3D wireframe graphics was more the point.
( , Tue 19 Nov 2024, 12:47, Share, Reply)
They're not even really 3D.
The angle of the view of the buildings is all the same and never changes. A bit silly even that they draw the vertical line at the back that should be hidden on the block object. They do scale up, but they're just flat 2D line patterns. Another game called 'Sky Ranger' managed to do city blocks in full go-anywhere 3D with everything properly clipped so you couldn't see through the buildings.
( , Wed 20 Nov 2024, 15:17, Share, Reply)
The angle of the view of the buildings is all the same and never changes. A bit silly even that they draw the vertical line at the back that should be hidden on the block object. They do scale up, but they're just flat 2D line patterns. Another game called 'Sky Ranger' managed to do city blocks in full go-anywhere 3D with everything properly clipped so you couldn't see through the buildings.
( , Wed 20 Nov 2024, 15:17, Share, Reply)