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(, Sun 1 Apr 2001, 1:00)
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The levels I refer to
Are part of COD: World at War on the Xbox live, where there are no servers to maintain. There have been 3 map packs at £5 a pop so far, on top of a game that in some places on released retailed at 50 smackaroonies.

I agree there is a lot of truth in these map packs keeping the game fresh and in the limelight, but I think the main purpose is to make as much money as possible, for as little effort as possible. I would argue that map making these days takes very little effort once the original code is put in place. I actually made and put into the community a number of maps for TFC and Counter-strike, albeit using the fairly easy to use WorldCraft.

Anyhoos, I really think this is the future, and with the costs of "good" games going up, I think we will see a lessening in quality and content in favour of downloadable microtransactions. A Marketing type would point out that this offers infinite possibilities for the one game, but I would say this puts possibly an infinite cost on the games!
(, Thu 13 Aug 2009, 13:26, Reply)

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