The Onosecond
Wired magazine once defined the 'onosecond' as the time between hitting 'send' and realising that you really didn't mean to send that to your granny.
What inappropriate email/text/photo have you sent to wrong people? Are they speaking to you any more?
( , Thu 26 May 2005, 10:15)
Wired magazine once defined the 'onosecond' as the time between hitting 'send' and realising that you really didn't mean to send that to your granny.
What inappropriate email/text/photo have you sent to wrong people? Are they speaking to you any more?
( , Thu 26 May 2005, 10:15)
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Interview
not me but a friend had an interview at Sony (we're in the games industry) as the company we were working for was going down like a hooker with a member of parliament.
He has a habit of going off on one and he told himself that he wasn't going to do it this time. So in the interview all is going well until they ask what games he liked on the PS2, he rattles off a list and then gets to a game called the Getaway (which was a POS), he goes off on one, telling the interviewers that it was rubbish and that the people that made it should be hunted down by dogs with blunt teeth etc.
The interview ends, he's obviously mucked up.
Week later gets a second interview with different people.
Does the same thing that he did with the Getaway, cept a different game.
The lesson is praise the company that you want to work for, you can see no fault in anything that they do and you love them even if they do kill fluffy creatures and main small children for fun.
(Appol for length but not the girth)
( , Thu 26 May 2005, 13:44, Reply)
not me but a friend had an interview at Sony (we're in the games industry) as the company we were working for was going down like a hooker with a member of parliament.
He has a habit of going off on one and he told himself that he wasn't going to do it this time. So in the interview all is going well until they ask what games he liked on the PS2, he rattles off a list and then gets to a game called the Getaway (which was a POS), he goes off on one, telling the interviewers that it was rubbish and that the people that made it should be hunted down by dogs with blunt teeth etc.
The interview ends, he's obviously mucked up.
Week later gets a second interview with different people.
Does the same thing that he did with the Getaway, cept a different game.
The lesson is praise the company that you want to work for, you can see no fault in anything that they do and you love them even if they do kill fluffy creatures and main small children for fun.
(Appol for length but not the girth)
( , Thu 26 May 2005, 13:44, Reply)
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