Failed Projects
You start off with the best of intentions, but through raging incompetence, ineptitude or the plain fact that you're working in IT, things go terribly wrong and there's hell to pay. Tell us about the epic failures that have brought big ideas to their knees. Or just blame someone else.
( , Thu 3 Dec 2009, 14:19)
You start off with the best of intentions, but through raging incompetence, ineptitude or the plain fact that you're working in IT, things go terribly wrong and there's hell to pay. Tell us about the epic failures that have brought big ideas to their knees. Or just blame someone else.
( , Thu 3 Dec 2009, 14:19)
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Ironic...
It's a shame that many amusing stories are just not going to make it into this QotW due to people typing out two thirds of a really funny tale then getting bored and going off to do something else.
Even worse is that people will read about half of the longer pieces and then skip ahead. Leading to a huge degree of funny that nobody ever notices.
So, bullet points.
Wrote computer games at school with my chums.
Tried to get publishers interested.
Was told firmly "Your games 'Deadly Black Turbo' and 'Axe Man' will never sell. People won't buy a game that wants you to steal cars and run people over or kill them with an axe."
Sadistic Software dies on its arse.
Fast forward 20 years.
Fuck you GTA.
Fuck you Postal.
( , Fri 4 Dec 2009, 13:12, 2 replies)
It's a shame that many amusing stories are just not going to make it into this QotW due to people typing out two thirds of a really funny tale then getting bored and going off to do something else.
Even worse is that people will read about half of the longer pieces and then skip ahead. Leading to a huge degree of funny that nobody ever notices.
So, bullet points.
Wrote computer games at school with my chums.
Tried to get publishers interested.
Was told firmly "Your games 'Deadly Black Turbo' and 'Axe Man' will never sell. People won't buy a game that wants you to steal cars and run people over or kill them with an axe."
Sadistic Software dies on its arse.
Fast forward 20 years.
Fuck you GTA.
Fuck you Postal.
( , Fri 4 Dec 2009, 13:12, 2 replies)
I
had a similar history.
I was told that no-one would want to buy my games either - one or two were quite original, and a few were variations on an existing theme (jetpack type clone was one).
So, I published them myself (at the grand old age of 13).
It turns out that the publishers were right.
( , Fri 4 Dec 2009, 14:06, closed)
had a similar history.
I was told that no-one would want to buy my games either - one or two were quite original, and a few were variations on an existing theme (jetpack type clone was one).
So, I published them myself (at the grand old age of 13).
It turns out that the publishers were right.
( , Fri 4 Dec 2009, 14:06, closed)
You too?
At the height of the early 90's craze for joyriding I proposed a game based on the original Sega Rally called Sega Twoccing (TWOC = "Taking Without Owners Consent" and is the crime these kids were usually charged with).
Sega were not amused.
( , Tue 8 Dec 2009, 16:53, closed)
At the height of the early 90's craze for joyriding I proposed a game based on the original Sega Rally called Sega Twoccing (TWOC = "Taking Without Owners Consent" and is the crime these kids were usually charged with).
Sega were not amused.
( , Tue 8 Dec 2009, 16:53, closed)
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