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# Is this close enough?

Translating your patent eye-mouth ratio is always difficult, into 3D ...it is hard.
(, Sat 31 Jul 2010, 20:26, archived)
# I'm not connor, and I don't know if you used a reference
but it might look better if you shrink the features to about 2/3rds that size, and move them down a bit.


I'm going to look stupid when yours turns out to be exactly what connor drew.

(, Sat 31 Jul 2010, 20:41, archived)
# I may have the ref wrong, but I saved the source as a Shada+Connor thing.
That would work nice yes, but I was shooting to include a Connoresk one.
Do you have a robot pic? (anyone actually) Reply with it and I'll try to build it in too.

(, Sat 31 Jul 2010, 20:50, archived)
# well I've got these but they're not very imaginative


I'll try to come up with something more unique.
(, Sat 31 Jul 2010, 20:55, archived)
# I'd say they were very imaginative
lovely animations skills
(, Sat 31 Jul 2010, 20:57, archived)
# I'll use this and what/if you come up with another, thx.
(, Sat 31 Jul 2010, 21:10, archived)
# I did this one if it's any use?
(, Sat 31 Jul 2010, 21:15, archived)
# Good stuff. I'll give it a shot.
Chunky legs!!! That fucker is no push over.
(, Sat 31 Jul 2010, 21:19, archived)
# DNA does not sacrifice sure footing for a killing blow like that crappy Batman :D
(, Sat 31 Jul 2010, 21:23, archived)
# cor!
this is more like it
(, Sat 31 Jul 2010, 21:25, archived)
# looks good, maybe slightly smaller eyes?
i was thinking it would be good to do my twighead type characters in 3d. but i dont have the skills. i remember p3te did a 3d pic for me that was really good, i cant find it at the minute though,

edit: found it
(, Sat 31 Jul 2010, 20:53, archived)
# That's really nice! I will look at twighead and see if I can do one too at some point.
It is an ace character.

Right, smaller eyes. Thanks.
Collection amassed so far today. More to come.
(, Sat 31 Jul 2010, 21:18, archived)
# hah
splendid!

don't bother doing my lego robot with box on head thingy, honestly I'll make something better!
(, Sat 31 Jul 2010, 21:24, archived)
# ha ha
(, Sun 1 Aug 2010, 3:03, archived)