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# ok - installed Fuse
downloaded tap - but stuck at the lenslock bit - it doesn't accept 1113.

I even dug out the real tape but my colour vision is so iffy I still can't get in.

DAMN YOU SOFTWARE PROJECTS AND YOUR NEARLY 30 YEAR OLD DRM.

edit: fucking hell I am in.

edit2: Touching the other miners kills you! Do they have AIDS or something?

edit3: ha ha, going left instead down the pit takes you to the yacht. The only winning move is not to play.
(, Mon 18 Oct 2010, 16:25, archived)
# I've pondered a full, B3TA-themed remake of JSW
But that would be just mad.
(, Mon 18 Oct 2010, 19:56, archived)
# mad
but glorious - if you were really up for doing it we could do a challenge and get the b3tans to design memey baddies for it.

(And also stick the end version up in a java wrapper thing so people could play on line without fiddling with a downloady emulator)
(, Mon 18 Oct 2010, 20:12, archived)
# Hmmm!
Two approaches spring to mind:

1. Design baddies - this is the easiest one as the constraints are fairly straightforward - the sizes are the same and there are only four / eight animation frames per baddy.

2. Contribute screens - this is harder in that the JSW editors around don't really allow for collaborative efforts. I'm happy to do the actual coding but any contributors would probably need at least a passing understanding of the game mechanics... although that's a fairly safe bet.
(, Mon 18 Oct 2010, 21:01, archived)
# Don't forget
the sprite sizes. 8x8, 16x16 and 32x32. Don't think there were any larger than that.

I did a 16x16 2-frame Fear for this a while back...


Ah Chaos.. what a game.
(, Mon 18 Oct 2010, 22:58, archived)
# I used to remove all the DRM
Jet-set willy was a particularly easy one to do, if I remember correctly...

I loved DRM - it meant all the kids would give me their games without me needing to get them games in return
(, Wed 20 Oct 2010, 16:01, archived)