

Edit: If you want to PLAY this, here's the .TAP file to load into your favourite emulator.
Yes, I really did re-edit the game and sprite data to do this.
Meh.
Edit 2: Oh yeah, you'll need the code - it's 1113.

But Chile have been world collapsed-mine-emoting champions almost constantly since 1928. It's been a close second to football as a TV spectator sport there since the 70s.
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Sat 16 Oct 2010, 1:54,
archived)

chicka chicka waa Wild West!
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Sat 16 Oct 2010, 2:06,
archived)

then some cunt got it into his head that i had wished that all the miners had died? wtf!?! youtube wankers, needless to say, an argument insued.
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Sat 16 Oct 2010, 1:50,
archived)

And you thought the daily fail's comment section was scary.
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Sat 16 Oct 2010, 1:55,
archived)

i mean, at least try and understand a fucking comment before you reply with something retarded. anyway, i'm drunk now so i don't care as much, but when i'm sober i want to disembowel the cunts.
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Sat 16 Oct 2010, 2:03,
archived)

I can ignore then when sober, but tend to start off on a rant when drunk only to catch myself on, delete and go look at kittens or something to calm down
Thankfully after installing youtube comment snob, I tend not to get it so much there.
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Sat 16 Oct 2010, 2:13,
archived)
Thankfully after installing youtube comment snob, I tend not to get it so much there.

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Sat 16 Oct 2010, 2:20,
archived)

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Sat 16 Oct 2010, 2:21,
archived)

Nah, an add-on for firefox that hides spastic comments if they're not written with correct syntax/punctuation.
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Sat 16 Oct 2010, 2:55,
archived)

If comment contains owns, owned, pwns or pwned then hide comment.
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Sun 17 Oct 2010, 16:33,
archived)


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Sat 16 Oct 2010, 2:04,
archived)

downloaded tap - but stuck at the lenslock bit - it doesn't accept 1113.
I even dug out the real tape but my colour vision is so iffy I still can't get in.
DAMN YOU SOFTWARE PROJECTS AND YOUR NEARLY 30 YEAR OLD DRM.
edit: fucking hell I am in.
edit2: Touching the other miners kills you! Do they have AIDS or something?
edit3: ha ha, going left instead down the pit takes you to the yacht. The only winning move is not to play.
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Mon 18 Oct 2010, 16:25,
archived)
I even dug out the real tape but my colour vision is so iffy I still can't get in.
DAMN YOU SOFTWARE PROJECTS AND YOUR NEARLY 30 YEAR OLD DRM.
edit: fucking hell I am in.
edit2: Touching the other miners kills you! Do they have AIDS or something?
edit3: ha ha, going left instead down the pit takes you to the yacht. The only winning move is not to play.

But that would be just mad.
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Mon 18 Oct 2010, 19:56,
archived)

but glorious - if you were really up for doing it we could do a challenge and get the b3tans to design memey baddies for it.
(And also stick the end version up in a java wrapper thing so people could play on line without fiddling with a downloady emulator)
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Mon 18 Oct 2010, 20:12,
archived)
(And also stick the end version up in a java wrapper thing so people could play on line without fiddling with a downloady emulator)

Two approaches spring to mind:
1. Design baddies - this is the easiest one as the constraints are fairly straightforward - the sizes are the same and there are only four / eight animation frames per baddy.
2. Contribute screens - this is harder in that the JSW editors around don't really allow for collaborative efforts. I'm happy to do the actual coding but any contributors would probably need at least a passing understanding of the game mechanics... although that's a fairly safe bet.
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Mon 18 Oct 2010, 21:01,
archived)
1. Design baddies - this is the easiest one as the constraints are fairly straightforward - the sizes are the same and there are only four / eight animation frames per baddy.
2. Contribute screens - this is harder in that the JSW editors around don't really allow for collaborative efforts. I'm happy to do the actual coding but any contributors would probably need at least a passing understanding of the game mechanics... although that's a fairly safe bet.

the sprite sizes. 8x8, 16x16 and 32x32. Don't think there were any larger than that.
I did a 16x16 2-frame Fear for this a while back...

Ah Chaos.. what a game.
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Mon 18 Oct 2010, 22:58,
archived)
I did a 16x16 2-frame Fear for this a while back...

Ah Chaos.. what a game.

Jet-set willy was a particularly easy one to do, if I remember correctly...
I loved DRM - it meant all the kids would give me their games without me needing to get them games in return
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Wed 20 Oct 2010, 16:01,
archived)
I loved DRM - it meant all the kids would give me their games without me needing to get them games in return

Tried loading the TAP in CCS64 and 64 Forever but it doesn't work :-( Just says Loading and then does nothing. Any ideas?
Thank you GamesMaster!
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Tue 19 Oct 2010, 21:43,
archived)
Thank you GamesMaster!

Check the azimuth alignment on your tape deck.
Edit: Or try a ZX Spectrum emulator instead of a C64. Don't make me start up the 8-bit Holy Wars again.
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Tue 19 Oct 2010, 22:12,
archived)
Edit: Or try a ZX Spectrum emulator instead of a C64. Don't make me start up the 8-bit Holy Wars again.