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# I should give that a go too. Here's a pea while I mull.
(, Wed 8 Jun 2011, 2:36, archived)
# As suggested above.
(, Wed 8 Jun 2011, 2:56, archived)
# that wasnt so hard -- and the last few frames -- wow!
(, Wed 8 Jun 2011, 3:00, archived)
# Could have been more arty with the hit flashes.
And the wheel sparks. But they go by quick anyway.
(, Wed 8 Jun 2011, 3:09, archived)
# you did better than George Lucas
(, Wed 8 Jun 2011, 3:17, archived)
#
 

(, Wed 8 Jun 2011, 3:24, archived)
# Wheeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee...
(, Wed 8 Jun 2011, 3:31, archived)
# so fast he's almost invisible :D
(, Wed 8 Jun 2011, 3:38, archived)
# yeah I made that back when 1024 pixels was considered wide, good times
(, Wed 8 Jun 2011, 3:40, archived)
# took too long, should be in bed, yours is better :(

and the timing's borked...
(, Wed 8 Jun 2011, 3:18, archived)
# I thought a crash to parts was a time eater and went simple.
But it looks worth the effort there. Woo.
(, Wed 8 Jun 2011, 3:23, archived)
#
Nice of you to say.
I would have liked more time but it's stupid o'clock already.
(, Wed 8 Jun 2011, 3:25, archived)
# haha I like this in it's own handicapped way :D
(, Wed 8 Jun 2011, 3:30, archived)
# haha this kicks ass
(, Wed 8 Jun 2011, 3:32, archived)