
You people seem to know what you're talking about. I need a (preferably free) bit of software that will let me texture a mesh. (Take a completely blank mesh and a texture with some flat colours,a and apply said flat colours to different parts of the object) Simple as that. At the moment I'm using 3ds Max, and every time I open it and look at its zillion menus and options, I die a little inside.
Any suggestions? It has to be able to export as .obj as well...
*re-lurks*
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Tue 10 Jan 2012, 15:31,
archived)
Any suggestions? It has to be able to export as .obj as well...
*re-lurks*

It's a complete arse to learn but once you do (and experience the efficiency and speed of it) you'll wonder why anyone uses anything else
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Tue 10 Jan 2012, 15:34,
archived)

To my way of thinking, it works in an arse-about way. I'm also guessing you're not importing the mesh..?
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Tue 10 Jan 2012, 15:40,
archived)

I'm using meshlab to convert a point cloud into a lo-res mesh, which I'm exporting as a .dae to import into 3DS Max. I'm sure there's a way of texturing it in meshlab itself, but I'm buggered if I can find any nice, simple instructions on the web.
I'll try Blender. I looked at it and gave up a while ago, but that was before I tried 3ds Max - it's got to be easier than that, right?
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Tue 10 Jan 2012, 18:05,
archived)
I'll try Blender. I looked at it and gave up a while ago, but that was before I tried 3ds Max - it's got to be easier than that, right?

I've just exported my lastest dabblings from C4D as a 3DS file, imported this file into Meshlab (interesting app, btw), then exported *that* out as a Wavefront OBJ file into Blender. The only thing I lost was the splodges of colour I'd slapped on in MeshLab.
So, I guess the answer is yes, you can... just about.
( ,
Tue 10 Jan 2012, 20:42,
archived)
So, I guess the answer is yes, you can... just about.