Yes Blender and imported into AfterEffects
the tracking was via Blenders' new tracking feature although I had to help the track along a bit with some tweaks in AfterEffects.
Here's the model in it's development stages.
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Tue 13 Mar 2012, 19:44,
archived)
Here's the model in it's development stages.
Very fancy and complicated no doubt.
But it defo garnishes much extra WOOO
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Tue 13 Mar 2012, 19:57,
archived)
Lots of hard work and toil not just modelling the thing but doing the particle system for the spikes
went through many trial and errors still not 100% happy with them but it's a learning exercise. Then Came the Rigging with wasn't easy either. Then the one which was the make or break was the Tracking of the footage and getting the Hedgehog to sit in the scene, colour correct and add and shadow layer which had to be mostly bodged together because it wasn't playing nicely but eventually got it all together, phew!
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Tue 13 Mar 2012, 20:01,
archived)
What I read and understood.
Lots of hard work and toil not just modelling the thing but doing the particle system for the spikes. Went through many trial and errors still not 100% happy with them but it's a learning exercise. Then Came the Rigging with wasn't easy either. Then the one which was the make or break was the Tracking of the footage and getting the Hedgehog to sit in the scene, colour correct and add and shadow layer which had to be mostly bodged together because it wasn't playing nicely but eventually got it all together, phew!
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Tue 13 Mar 2012, 20:02,
archived)
Thanks tried to make the back legs look as good as possibly could have just gone 100% cartoon
but it wouldn't have looked as nice once rigged.
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Tue 13 Mar 2012, 20:10,
archived)