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# I'm not giving away anything.
Portal and its sequel are among the few games out there that really MUST be played.
(, Tue 3 Jul 2012, 16:11, archived)
# i wonder if i can remember my steam login?
(, Tue 3 Jul 2012, 16:11, archived)
# "password"
Oh, wait, it's 2012: "password01"?
(, Tue 3 Jul 2012, 16:20, archived)
# Worth it.
The end of Portal 2 is a thing of beauty.
(, Tue 3 Jul 2012, 16:21, archived)
# ^This.
Well, the entirety of Portal 2 is wonderful, and Stephen Merchant does a brilliant job as Wheatley.
(, Tue 3 Jul 2012, 16:22, archived)
# Yep, wondeful stuff.
Loved exploring the old, forgotten corners of Aperture. I love Valve, but I wish they would make Half Life 3 or just admit they can't be fucking arsed.
(, Tue 3 Jul 2012, 16:35, archived)
# ^ this!
(, Tue 3 Jul 2012, 16:39, archived)
# I love the uncertainty of just what happened, how long you've been asleep, and the likeness to overgrown cities like Pripyat.
It seems every E3 that passes, I'm like "Half Life 3 will DEFINITELY be there next year."

I shouldn't get my hopes up, but then again, Duke Nukem Forever came out... even though it was poo.
(, Tue 3 Jul 2012, 16:40, archived)
# It's good for publicity I suppose.
I read somewhere that the policy at Valve means people get to work on stuff they're interested in at the time, which must be fun, but a fucking nightmare deadline wise. At the moment they seem to be happy just pimping Steam and adding new hats in TF2.

There was definitely some work done on Half Life 3, as there were a few concept paintings doing the rounds a few years ago.
(, Tue 3 Jul 2012, 16:45, archived)
# Yeah, Steam and PR stuff seems to be in their best interests right now.
I'm confident that HL3 (or HL2e3) is on the way, but it's just a case of if Valve are that bothered with getting it out or not. It's been YEARS since the last one, so if it is indeed in development, rather than just gathering dust, it's gotta be good.
(, Tue 3 Jul 2012, 16:52, archived)
# STALKER series actually uses the photo images as a basis for the artwork.
Pripyat especially.
(, Tue 3 Jul 2012, 16:49, archived)
# I believe so.
Call of Duty 4 did the same thing with their Pripyat missions, but they *may* have taken some artistic license with the layout of the city.

But damn if it isn't eerie.
(, Tue 3 Jul 2012, 16:56, archived)
# (I'm in danger of sounding like a fanboy).
There is a lot of eeriness and emptiness in these games, wandering through empty houses, decaying buildings before it gets really weird.
The original is very buggy (pm me if you ever get the game as it can be a bastard to set up).
(, Tue 3 Jul 2012, 17:03, archived)
# It's almost like Fallout 3 in that sense, exploring ruins, uncovering abandoned tech and reading accounts left behind.
I was a little disappointed New Vegas didn't do this as much, as I love games that allow you to do all that.

And this might break some peoples' hearts, but I've never played S.T.A.L.K.E.R, as good as it looks and sounds. ><
(, Tue 3 Jul 2012, 17:28, archived)
#
I was thrilled when I played CoD 4 and recognized parts of the city from STALKER. It was chilling, kind of a "I remember this place, and the awful things that happened here" sort of feeling.
(, Tue 3 Jul 2012, 17:13, archived)