b3ta.com board
You are not logged in. Login or Signup
Home » Messageboard » XXX » Message 1370509 (Thread)

# hahahah
yeah, if you really think hi/lo gambles or skillstops involve any sort of skill, you're wrong. HOWEVER, for example, our gambles are a 50/50 random chance, so while theres no skill involved, you ARE in with a chance.

All the games on a fruit machine are basically random, within certain limits. The machine usually pays out between 78-92% of what goes in it (our machines usually pay around 90%). The main game (on the reels) works thus:

You press start. The machine picks 3 totally random stop points. If its a lose, it just spins it. If its a win, IF IT CAN AFFORD IT, it'll pay it, otherwise it'll pick again.

So it isn't necessarily cheating, there is no way to predict when it'll win.
(, Wed 11 Jun 2003, 17:41, archived)
# do you progam in any really rare mad streaks
like my 50+ reapeat chances in a row or is that just a result of the software?
(, Wed 11 Jun 2003, 17:46, archived)
# could be
there are such things as "series wins". This is where the game works as above, but somewhere it stores away money. Once that money hits a pre-defined amount, it "dumps" it onto the main game, so it starts actively looking for wins until that store is all paid out, so you get a big streak of wins. Its basically a jackpot, but paid stealthily through the normal game.
(, Wed 11 Jun 2003, 17:48, archived)
# If I've understood the article correctly
freezing the emulator prior to a gamble, then replaying from that point at a later date is likely to produce diferent results anyway as the random numbers used are just that, random aren't they?

Ifs working how I think it's working, the articles logic is flawed. (I still won't play the machines though ;-)
(, Wed 11 Jun 2003, 17:47, archived)
# the thing you have to understand about
'random' number generators is that they work from a "seed". Feed the same seed in, you'll get the same next number. Its really a sequence of numbers. This produces random results, because the random number generator is used all over the machine, and no set sequence will appear (ie, the machines won't spin the same sequence of symbols if you put two next to each other).

If you "freeze" and emulator and go back, you also freeze the random number generator; so it'll do the same thing every time.

This is something an emulator will do, but not the machine.
(, Wed 11 Jun 2003, 17:50, archived)
# aha
that's what I was thinking was going on, but the more I think about wether that means the articles right or wrong, the more my brain hurts.

I think I'll go to the pub instead.
(, Wed 11 Jun 2003, 17:54, archived)
# basically
hi/lo gambles are just that; gambles.

The article is right, in that the machine picks whether you are going to win, but its usually a random 50/50 choice, so its still a gamble.
(, Wed 11 Jun 2003, 17:56, archived)
# I would have thought ...
That in a real (reel) machine they'd use entropy collection (button push timings, spin jitter etc..) to build a more truly random sequence for the processor to use.
(, Wed 11 Jun 2003, 17:58, archived)