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# resize it in photoshop
then draw paths over it - they can do curves.

trace the entire shape with paths. this takes a bit of time.

then there's a button called something like 'set path as selection'

do that and fill.

EDIT: There's an auto path option somewhere in photoshop. This will work and be quicker, but not produce as good results as hand-tracing.
(, Sat 28 Jan 2006, 3:28, archived)
# Ooh! There is a way to do it, thank fuck for that.
I've never used paths, so this'll be a learning experience.
Ta!
(, Sat 28 Jan 2006, 3:31, archived)
# there's a thing in flash that will trace the bitmap for you
and turn it into a vector but i'm not sure how big you can blow it up
(, Sat 28 Jan 2006, 3:34, archived)
# My problem is that the image is fuzzy when I enlarge it.
Photoshop doesn't seem to have the brains not to introduce grey pixels between the black and white ones.
(, Sat 28 Jan 2006, 3:40, archived)
# Wait a minute . . .
. . . are you saying I have to hand trace a smooth, regular curve? I think you overestimate the power of my hand/mouse combo.
(, Sat 28 Jan 2006, 3:41, archived)
# paths do curves
basically you define the start and end of them and drag the middle.

However - other people in this thread have other solutions.
(, Sat 28 Jan 2006, 3:47, archived)
# auto path aint jack. best tol 0.5.
i'll send you all the zip file for streamline. (ahhhh, anyone on a mac?)







fuck
(, Sat 28 Jan 2006, 3:36, archived)