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# It's not rocket science, it's distinctly split into still images first part, animations after, to keep it simple (I think?)
it reads (to me, anyway) as 50k for still images, and preferably 200k for animations, but up to 250k for them is fine :)
(, Tue 25 Sep 2007, 21:08, archived)
# it is this sort of shit that keeps me away from here these days
(, Tue 25 Sep 2007, 21:13, archived)
# it's a sadder place without you mongy :(
what this place needs is a cheery tomato to kick it back into touch :)

/what are you up to these days anyhow? have you had first hand experience of Rik's 'tache yet?
(, Tue 25 Sep 2007, 21:17, archived)
# it woukd never work these days, times change
i'm done now. nice to pop in tho and see what's going on
(, Tue 25 Sep 2007, 21:21, archived)
# it's good to see you when you do pop in fella :)
/btw, when you said above 'this sort of shit', what exactly were you referring to? - my post? :S
(, Tue 25 Sep 2007, 21:23, archived)
# not your post mate
all this 'oh it's ok if my image is 90k as long as i think it is worth it' crap
(, Tue 25 Sep 2007, 21:25, archived)
# ah yes, well said :)
doens't take much to get an image under 50k with a careful bit of tweaking
(, Tue 25 Sep 2007, 22:03, archived)
# Hear Hear
Amen to that
(, Tue 25 Sep 2007, 21:20, archived)