
TJ: Does anyone have a decent method for making or optimising animated gifs of tv clips or anything raw like that.
Imageready seems to give muhussive file sizes even with colours down at about 16. Even scanlines are giving me ridiculous sizes.
( ,
Sat 1 Mar 2008, 23:24,
archived)
Imageready seems to give muhussive file sizes even with colours down at about 16. Even scanlines are giving me ridiculous sizes.

Some people seem to have really good looking gifs on the board with almost no filesize, what magicks are they using?
( ,
Sat 1 Mar 2008, 23:28,
archived)

even in a scene with a still camera, the pixel noise blows up the filesize
try masking the areas which don't change (much) with a still frame
( ,
Sat 1 Mar 2008, 23:30,
archived)
try masking the areas which don't change (much) with a still frame

2. reduce the frame rate
3. use no (or another method of) dithering
4. hand-crop the moving parts in each successive frame
roughly in order of effectiveness & amount of work
( ,
Sat 1 Mar 2008, 23:30,
archived)
3. use no (or another method of) dithering
4. hand-crop the moving parts in each successive frame
roughly in order of effectiveness & amount of work

Although on the one I was trying it kept zooming in, which can't help.
( ,
Sat 1 Mar 2008, 23:31,
archived)

edit: if the camera is moving about a lot there usually isn't much you can do except what you've tried already. Unless you remove all of the background.
( ,
Sat 1 Mar 2008, 23:33,
archived)

How many frames, physical image size etc?
( ,
Sat 1 Mar 2008, 23:30,
archived)

50-60 frames
Even on 32 colours it is about 400KB, with scanlines it will be about 200KB.
But I swear I have seen long and scanlineless looking gifs on here, which is what confused me. I presumed Imageready was being arsey.
( ,
Sat 1 Mar 2008, 23:34,
archived)
Even on 32 colours it is about 400KB, with scanlines it will be about 200KB.
But I swear I have seen long and scanlineless looking gifs on here, which is what confused me. I presumed Imageready was being arsey.

email somewhere in profile, i'll reveal what you've missed, though that's a lot of frames
( ,
Sat 1 Mar 2008, 23:36,
archived)

and as I said above, the more movement, the bigger the file, try masking out the noise (if the camera's not panning or zooming, that is)
( ,
Sat 1 Mar 2008, 23:37,
archived)

if each frame is completely different from the previous (in other words, if there aren't any blocks of pixels that stay exactly the same from one frame to the next) that kind of file size is expected. Especially, if you don't have largish blocks of one solid colour (and most video doesn't have any blocks of solid colour to speak of).
( ,
Sat 1 Mar 2008, 23:38,
archived)

Are we talking video (i.e. jpeg frames) or cartoon, or some other medium?
( ,
Sat 1 Mar 2008, 23:35,
archived)

Try reducing the number of frames if you can get away with it. Frames = time = money :(
There are many tips for optimising animation. Best bet is to make what looks good, then use a snippet of it for a link to the main feature.
( ,
Sat 1 Mar 2008, 23:33,
archived)
There are many tips for optimising animation. Best bet is to make what looks good, then use a snippet of it for a link to the main feature.