TJ: Does anyone have a decent method for making or optimising animated gifs of tv clips or anything raw like that. Imageready seems to give muhussive file sizes even with colours down at about 16. Even scanlines are giving me ridiculous sizes.
(JeruWar and Piss,
Sat 1 Mar 2008, 23:24,
archived)
I've done all bar the last option which I will try
Although on the one I was trying it kept zooming in, which can't help.
(JeruWar and Piss,
Sat 1 Mar 2008, 23:31,
archived)
if you can provide a link to a large gif version or movie I may be able to mess it about a bit
edit: if the camera is moving about a lot there usually isn't much you can do except what you've tried already. Unless you remove all of the background.
(JahledThree shades of black,
Sat 1 Mar 2008, 23:30,
archived)
200x150
50-60 frames
Even on 32 colours it is about 400KB, with scanlines it will be about 200KB. But I swear I have seen long and scanlineless looking gifs on here, which is what confused me. I presumed Imageready was being arsey.
(JeruWar and Piss,
Sat 1 Mar 2008, 23:34,
archived)
Send it to me
email somewhere in profile, i'll reveal what you've missed, though that's a lot of frames
(JahledThree shades of black,
Sat 1 Mar 2008, 23:36,
archived)
try losing some more frames
and as I said above, the more movement, the bigger the file, try masking out the noise (if the camera's not panning or zooming, that is)
(pzykoQuery failed.,
Sat 1 Mar 2008, 23:37,
archived)
As I hinted at above
if each frame is completely different from the previous (in other words, if there aren't any blocks of pixels that stay exactly the same from one frame to the next) that kind of file size is expected. Especially, if you don't have largish blocks of one solid colour (and most video doesn't have any blocks of solid colour to speak of).
Are we talking video (i.e. jpeg frames) or cartoon, or some other medium?
(finnbarhas officially retired,
Sat 1 Mar 2008, 23:35,
archived)
It's the nature of animated gifs I'm afraid.
Try reducing the number of frames if you can get away with it. Frames = time = money :( There are many tips for optimising animation. Best bet is to make what looks good, then use a snippet of it for a link to the main feature.
(finnbarhas officially retired,
Sat 1 Mar 2008, 23:33,
archived)