
What's most important to me is that a) it's smooth, so yeah a high poly count, and b) that it has a flat texture mapped onto it, because that will show up as a separate editable layer in PS, but if there's no texture mapped onto it I can't create a texture layer for it in PS.
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Wed 1 Oct 2008, 5:01,
archived)

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Wed 1 Oct 2008, 5:27,
archived)