b3ta.com board
You are not logged in. Login or Signup
Home » Messageboard » XXX » Message 9041957 (Thread)

# *peas stock woo for these*
(, Sun 21 Dec 2008, 7:17, archived)
# Argh
hello again, cocktohedron.
(, Sun 21 Dec 2008, 7:22, archived)
# I will come up with something more...
...specific to these trifoil loop ones. As that
was made for "flies". I'm always interested
in seeing exploration of what works in the
complex looping thingies. MAOR etc.
(, Sun 21 Dec 2008, 8:05, archived)
# crudely rendered!
hello.
(, Sun 21 Dec 2008, 7:35, archived)
# High poly cocks tho'.
Hi, Peebee!
(, Sun 21 Dec 2008, 8:06, archived)
# i guess it's not for a game, then?
(, Sun 21 Dec 2008, 8:15, archived)
# Not sure if anyone has used procedural surfacing in a game yet.
However, vertex ops can simulate it on some hardware.
Anyway, it's not how many it's how you use them.
(, Sun 21 Dec 2008, 8:21, archived)
# um, nice pile of painted sand, dude.
(, Sun 21 Dec 2008, 8:38, archived)
# More dancing butterfly snaps.
Should be finished it soon.
(, Sun 21 Dec 2008, 8:47, archived)