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# LEEENNNSSS FLAAAARREEE
Joking, tis ace,

though my director would demand more fill lights on the near side of the ship.

Then he'd change his mind.

Then he'd change it back.

grumblegrumblegrumble
(, Tue 3 Mar 2009, 10:07, archived)
# *ahem*
Forgot to switch that off, yes... ooopsy.

And as regards the fill light, I did mess around with that quite a bit, but I wanted a more 'lurky' feel to it.
I like the tower best, in all honesty.
(, Tue 3 Mar 2009, 10:09, archived)
# It's perfectly reasonable to have lens flare, given the sun direction.
yeah, the tower is very nicely lit.
(, Tue 3 Mar 2009, 10:13, archived)
# :)
I shouldn't do these things so late at night.
I'd pay more attention if I was still more than 50% awake...
(, Tue 3 Mar 2009, 10:25, archived)
# The mountains are quite good...
is there a fractal generation scheme for them or is it just polygons and then a texture render.
(, Tue 3 Mar 2009, 10:14, archived)
# It's a procedural terrain, well 2 actually.
and it generates on the hoof each time you use one. It has some odd way of handling the large numbers of polygons, without causing the world to implode.

Something to do with computers, I think.
(, Tue 3 Mar 2009, 10:22, archived)