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# more like this?
(, Fri 6 Mar 2009, 2:06, archived)
# Ha ha ha!
(, Fri 6 Mar 2009, 2:07, archived)
# Woah!
(, Fri 6 Mar 2009, 2:08, archived)
# This hurts my brain
I think it's time for beddy byes
(, Fri 6 Mar 2009, 2:10, archived)
# I'd love to know how you made this pic..
(, Fri 6 Mar 2009, 2:21, archived)
# Morphing, same pic flipped horizontal.
With an absolutely silly number of nodes.
Way more than would be needed for a
simple face to another face.
(, Fri 6 Mar 2009, 2:39, archived)
# it's nuts isnt it
(, Fri 6 Mar 2009, 2:44, archived)
# Good work!
That's the stuff.
(, Fri 6 Mar 2009, 2:50, archived)
# thanks
it was with sqirlz, just switch to warp mode, and start dragging nodes around after you have a bunch placed all over the image.
(, Fri 6 Mar 2009, 2:55, archived)
# I've been using this nice one for a few years now.
www.norrkross.com/software/morphx/morphx.php

But I may actually have to get around to writing my own soon.
(, Fri 6 Mar 2009, 3:01, archived)
# ok. looks like it's functionality is very similar
(, Fri 6 Mar 2009, 3:18, archived)
# Pretty standard. Pre-Windows (DOS) days there were a couple of nice mesh based ones.
I'm thinking multi mapping, perhaps a map per node-set, would make for smoother results.

Floating point colours too! Which could allow variable speeds for nodesets and less tearing.
(, Fri 6 Mar 2009, 3:27, archived)
# GAHH!
graphics geekery!

Although I did used to use a MS-Dos one -- dmorf, which used splines (mesh maybe?) rather than nodes, and it was actually quite awesome. I never was able to find a MS-Windows version that I liked as much
(, Fri 6 Mar 2009, 3:32, archived)
# DMorfx was one of the nice ones, yeah.
*checks oldest work folder*
Cool, I still have the exe (version 0.11).

edit: Eeek, 7 minutes to do 5 frame test in the emulator, LOL.
(, Fri 6 Mar 2009, 3:39, archived)
# i can't use mine under XP :(
and my Windows 98 PC is downstairs.
But, yes! that's the shit right there!
the frame creation on my 486 33MHz PC allowed me to go up for a potty break and quick snack.
(, Fri 6 Mar 2009, 4:30, archived)
# Logged :)
(, Fri 6 Mar 2009, 2:51, archived)