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# Yeah but does it tile :D
nicely Letum ;)
*demonstration removed to save Lectum's bandwidth*
(, Thu 12 Nov 2009, 11:19, archived)
# haha!
OK, I'll see what I can do...
*ed* No! must resist. Only so much time on earth.
(, Thu 12 Nov 2009, 11:20, archived)
# But don't you want to make them slide continuously from one girder to the next, to the next, to the next
in an infinite loop that traps their souls forever?
(, Thu 12 Nov 2009, 11:26, archived)
# Well, yes...
I just don't want my soul trapped matching up loop pixels for all eternity
(, Thu 12 Nov 2009, 11:29, archived)
# It would be more like stack rather than tile, surely.
(, Thu 12 Nov 2009, 11:22, archived)
# This is true you glorious pedant :D
(, Thu 12 Nov 2009, 11:27, archived)
# Oh dear, I didn't even realise I was doing it. Bad MU! BAD!
(, Thu 12 Nov 2009, 11:29, archived)
# haha
(, Thu 12 Nov 2009, 11:32, archived)
# haha!
Good try
* Multiple instances of the same image doesn't use more bandwidth
(, Thu 12 Nov 2009, 11:25, archived)
# If your images are the same URL as the original
then the image will only be loaded once, the browser's cache will satisfy subsequent requests on the same page and on non-forced refreshes.
(, Thu 12 Nov 2009, 11:39, archived)
# Damn too slow :p
(much too slow, must read more carefully ;)
(, Thu 12 Nov 2009, 11:40, archived)
# Yes you're right of course
forgot about caching
(, Thu 12 Nov 2009, 11:44, archived)
# Is it just me?

*edit* yes apparently...
(, Thu 12 Nov 2009, 11:44, archived)
# How high can you get?
(, Thu 12 Nov 2009, 12:18, archived)
# nope
first thing i thought! hahaha
(, Thu 12 Nov 2009, 12:42, archived)