(The Alchemistking of the needlessly complicated,
Mon 15 Feb 2010, 22:17,
archived)
Well that would just draw circles in random positions.
They would be a certain angle and distance from each random position, and the angles and distances could be modified each time by small increments, and the results would still be random positions.
(_Felix's school of dance and occult sciences,
Mon 15 Feb 2010, 22:20,
archived)
The initial call sets the seed so to speak.
The rest inherit the previous on down the iterations, and can be moded on the way down.
(Tahkcalbω∞ for sigs,
Mon 15 Feb 2010, 22:18,
archived)
thats right
Whenever a circle is drawn, thats the new jump off point for the next two calls.
Next question: how come the circles in your picture are evenly spaced, but the code says "distance shortened"? Also what's going on in the middle bits that look like mushy peas or broccoli?
(_Felix's school of dance and occult sciences,
Mon 15 Feb 2010, 22:23,
archived)
well each successive series of brances is shorter but there are many circles on any given teir...
one circle in the center two circles n distance away four circles n-x distance away eight circles n-(2x) distance away sixteen n-(3x) beyond that etc etc etc