what makes most of those early games so shit by modern standards is really rough gameplay and technology that wasn't anywhere close to being able to do what it wanted to be doing. By the era of the megadrive/snes this was becoming less the case, and I still find myself playing stuff from that time, or their modern equivalents.
(, Thu 24 Sep 2015, 22:43, Reply)
But:
On average, they're fucking hard. Much harder than I remember. Especially when you go back to 8 bit.
Maybe I just don't have the patience to spend hours wrestling with wonky physics in a crap platformer any more.
Maybe modern games are much more forgiving.
Or maybe I've just got old and shit.
(, Thu 24 Sep 2015, 23:01, Reply)
back when I was a kid i'd spend months playing a single game until I knew it back to front, cos there was nothing better and i had loads of time. But games in those days were as hard as balls, no question. Modern games don't even need instruction manuals.
Also, games started life in the arcades, where the more they killed you the more money they would make, and it took a while for that level of difficulty to ease off as they migrated to home consoles.
(, Fri 25 Sep 2015, 0:04, Reply)
watching 8-bit games being played, but playing them myself is often too much like a chore.
I think you're right about the SNES-era, though. Most indie games I like now could have been built then without losing much.
(, Thu 24 Sep 2015, 23:04, Reply)
how far they progressed in gameplay between 8 bit and 16 bit. Those old nes games are pretty obscure and unforgiving at times.
(, Fri 25 Sep 2015, 0:20, Reply)
also, in terms of gameplay progress the NES games themselves were a massive step up on the previous 'generation' of (mostly) crap that was being put out before Nintendo got its seal of approval in place.
(, Fri 25 Sep 2015, 8:22, Reply)