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# i can tell you
it's suprisingly not that crap
and i'm not really a fan of the wii/kinect type thing
(, Tue 2 Nov 2010, 16:49, archived)
# "surprisingly not that crap"? fuck me, I'd better rush out and buy one!
;D
(, Tue 2 Nov 2010, 16:52, archived)
# The hardware probably isn't crap.
It's probably very good.
The problem is; there is only a finite number of ways you can incorporate "prancing around your living room like a dick" into gameplay. None of which I want to partake in.
And there are a number of future titles which now have elements that "support" the kinect.
FUCK THAT!!
Games shouldn't support the hardware. The hardware should support the game!
No one wants the Kinect, no one wants to make titles for the Kinect, so M$ has to FORCE the developers it owns to include Kinect-required elements in order to justify the R&D cost.

....grrr
(, Tue 2 Nov 2010, 17:02, archived)
# ^this
now with added grrrrr.
(, Tue 2 Nov 2010, 17:07, archived)
# I had a go on playstation move
the precision of the controller and vibration/feedback is nice for when you are swinging a sword at something, or carefully stacking blocks, but the games released so far are dull or half finished.
It's 30% a good control system 70% gimmick
(, Tue 2 Nov 2010, 17:15, archived)
# I saw someone playing one at LEGOWorld in the Netherlands a few weeks ago.
The lag between the movement and things happening on-screen was quite noticeable.
As was that the game was no more advanced than that Eye-Toy crap.

I love the way the Wii has a separate stick you can hold how you like in one hand, and a screen pointer in the other. The 'motion' stuff is mostly just utter bollocks though, so others trying to copy it (at vastly increased costs, in M$'s case) is a joke. A bit like Silvershite.
(, Tue 2 Nov 2010, 17:25, archived)
# Use of "M$" detected.
Contents of post disregarded.
(, Tue 2 Nov 2010, 17:17, archived)
# I am in total agreement, as are Gabe and Tycho
(, Tue 2 Nov 2010, 19:35, archived)