
It was very labour-intensive. That scared me away from CG.
( ,
Sun 25 Mar 2012, 13:04,
archived)

and people like Andrew Price at www.blenderguru.com and also Blender Cookie at cgcookie.com/blender/ do some great starter tutorials. Blender has particle systems like hair (as in my bee) smoke and fire, plus water/liquid also has air and wind dynamics and loads of stuff you can only find on the big licensed 3D software. It's even got Camera tracking now so you can load your own footage in and track makers make a camera solve and add your own 3D elements like in the Hedgehog clip. Well worth it after all it's not like you have to pay even a penny to get started.
( ,
Sun 25 Mar 2012, 13:10,
archived)

still you can script the shit out of it like anything else
must hunt out the ancient thing it's based on and render spheres over chessboards and similar 1989 style graphics
blender scares me, it's like
I ran away in terror not knowing what to press.
/in the process of downloading shitload of daz3d stuff as it's free for the next few days blog
Bryce + network rendering it seems
Hexagon - which seems to be a pure modelling package
and daz3d - all of which I have no idea about
https://www.daz3d.com/
Dunno if anyone cares but it's all there if anyone wants to snarf it today.
also, as I just had dindins and am feeling fluffy, for those who haven't heard of it, I think this http://hugin.sourceforge.net/tutorials/index.shtml might be really helpful for taking real world things and making them into textures, eg http://hugin.sourceforge.net/tutorials/perspective/en.shtml
( ,
Sun 25 Mar 2012, 13:33,
archived)
must hunt out the ancient thing it's based on and render spheres over chessboards and similar 1989 style graphics
blender scares me, it's like
________________
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[][][][][][][][]
[][][][][][][][]
[][][][][][][][]
I ran away in terror not knowing what to press.
/in the process of downloading shitload of daz3d stuff as it's free for the next few days blog
Bryce + network rendering it seems
Hexagon - which seems to be a pure modelling package
and daz3d - all of which I have no idea about
https://www.daz3d.com/
Dunno if anyone cares but it's all there if anyone wants to snarf it today.
also, as I just had dindins and am feeling fluffy, for those who haven't heard of it, I think this http://hugin.sourceforge.net/tutorials/index.shtml might be really helpful for taking real world things and making them into textures, eg http://hugin.sourceforge.net/tutorials/perspective/en.shtml

I am struggling to find stuff for technical modelling as I want to send some stuff to www.shapeways.com/ , effectively using Blender as a CAD tool. Do you know anywhere than can help?
Also, woo to your bee and hedgehog.
( ,
Sun 25 Mar 2012, 13:34,
archived)
Also, woo to your bee and hedgehog.

I'm sure they exist not sure where to get that specific kind of tutorial though. there are pug ins that come packaged with Blender for accurate measurements etc. As for realistic rendering Blender now comes with the Cycles render engine which can be very photo realistic, plus you can use Luxrender and other such 3rd party renderers which give very good highly professional renders.
( ,
Sun 25 Mar 2012, 13:41,
archived)