![Challenge Entry: Skeletons [challenge entry]](/images/board_posticon_c.gif)

Proper non-pea entry coming soon.
Oh by the way, does anyone here know anything about hand-drawn, frame-by-frame animation?
From the Skeletons challenge. See all 99 entries (closed)
( , Fri 6 Apr 2012, 16:31, archived)

So not strictly hand-drawn, but you know what I mean. :P
( ,
Fri 6 Apr 2012, 16:44,
archived)

Not animated in any way
( ,
Fri 6 Apr 2012, 16:48,
archived)


If you're working on paper, make sure the paper is thin and the drawings are thick, to give you a reference for the next frame. If you're on a computer life is a lot easier, since you make each frame a layer, and set the new layer at 50% opacity (or less) while you draw it.
Then export as an animated GIF.
I must be missing something because typing all that seems very patronising....
( ,
Fri 6 Apr 2012, 17:18,
archived)
Then export as an animated GIF.
I must be missing something because typing all that seems very patronising....

What I'm trying to say is, I'm wondering if there's any tips on animation itself. Like, motion lines and stuff.
( ,
Fri 6 Apr 2012, 17:20,
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Beyond me, sorry, my efforts basically go as far as "scribble and hope".
( ,
Fri 6 Apr 2012, 17:25,
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Like download some old Disney cartoons and study them frame by frame
( ,
Fri 6 Apr 2012, 17:35,
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I could also potentially analyze GIFs frame by frame. ^^
( ,
Fri 6 Apr 2012, 17:40,
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I might have a go at it tonight; I haven't done anything like it in years, and even then it was a bit poo.
( ,
Fri 6 Apr 2012, 17:34,
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It's just a case of if my idea is plausible, with my current animation skill.
( ,
Fri 6 Apr 2012, 18:08,
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I'm no expert. I'm self-taught, and all my animations are experiments. Most of them fail, but once in a while one will come out half decent. It's all trial and error.
( ,
Fri 6 Apr 2012, 18:13,
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With any luck, I'll have something by the end of the night. I know exactly what I want to animate, so I can hit the ground running. :)
( ,
Fri 6 Apr 2012, 18:22,
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:D
( ,
Fri 6 Apr 2012, 20:09,
archived)