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[challenge entry] A re-post for the comp

This was the first version of the game that struggled to get past the censors

From the computer and video games that were never made challenge. See all 572 entries (closed)

(, Tue 22 Apr 2003, 12:29, archived)
# I'm scared
at how long it took me to get that

W/Y! :)
(, Tue 22 Apr 2003, 12:34, archived)
# I am still scared!
(, Tue 22 Apr 2003, 12:35, archived)
# I have been told that
it goes away after a few months.
(, Tue 22 Apr 2003, 12:37, archived)
# Including that game in Donkey Kong 64
was the best move Rare ever made.

FACT.
(, Tue 22 Apr 2003, 12:37, archived)
# Oh, and
Microsoft are bastards for buying Rare too.
(, Tue 22 Apr 2003, 12:38, archived)
# I was more of an 'Ultimate' fan
didn't the guys from ACG go on to found codemasters?
(, Tue 22 Apr 2003, 12:40, archived)
# Fuck Micro$oft... Fuck them in the ear.
Microsoft confirms Rare deal



Kameo will be the first Xbox game from Rare.

At the X02 European press event today in Spain, Microsoft confirmed that it has bought UK developer Rare. Microsoft's Ed Fries acknowledged that there have been many rumors alleging the company was planning to buy publishers ranging from Sega to Infogrames. In the case of Rare, the rumors were true, as a Nintendo source revealed last week. In a related statement, Microsoft announced that Rare was purchased for $375 million. No doubt to justify that price, Fries pointed out that $1 billion worth of Rare's games have been sold in the last five years.
There were some specifics on which of Rare's games and established franchises will come to the Xbox. The first Rare game for the Xbox will be Kameo, which was previously announced for the GameCube. The third-person action game stars a girl named Kameo who is gifted with the ability to capture wild beasts and then transform into them in battle. Microsoft showed some new Xbox footage of Kameo at X02, and it certainly looks like it will be a colorful and fast-paced action game.

Kameo is scheduled for a spring 2003 release. Microsoft also announced that Rare is working on a sequel to the Nintendo 64 shooter Perfect Dark. Rare expects to develop at least five Xbox games over the next two years in a variety of genres, including racing, shooters, and platformers.

For more details on Kameo, check out our previous coverage of the game in its earlier GameCube incarnation.
(, Tue 22 Apr 2003, 12:49, archived)
# does that make Rare
bastards too, for taking the money?
(, Tue 22 Apr 2003, 12:55, archived)
# I just sent some hate mail to rare...
It had to be done. I don't agree with Micro$ofts Business ethics.
(, Tue 22 Apr 2003, 13:00, archived)
# To be one with the open source
you must make no money out of it. Ever.

Despite what the GPL says...
(, Tue 22 Apr 2003, 13:17, archived)
# 'Embrase & Adapt'
'Stifle & Smother
(, Tue 22 Apr 2003, 13:15, archived)
# Yay Jetpac!

(, Tue 22 Apr 2003, 12:38, archived)
# Oh fantastic
The time I spent waiting for a game to load, looking at a flashing screen like that, only to have the damn thing to crash on me just before it finished, adjust the volume on the casette deck and start again!

There used to be a poke command you could type in that made it look like you were loading something, I used to go into computer game shops and type it in, along with the relevant loading text on the screen - I thought I was so cool and clever - what a Geek!
(, Tue 22 Apr 2003, 12:44, archived)
# Screen Memory = 16384
ahh yes..the speccy loader.. messing with the volume and azimuth head (ooer)!! niceone.
(, Tue 22 Apr 2003, 12:51, archived)