A lot of people rightly pointed out the game description sounds like EVE Online. Admittedly combat in Elite wasn't point and click.
I'd like to see a proper space battle game which relied on proper physics, though I don't think it would have mass appeal.
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Tue 6 Nov 2012, 12:49,
archived)
I'd like to see a proper space battle game which relied on proper physics, though I don't think it would have mass appeal.
With thrusters and momentum and stuff. That could be fun.
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Tue 6 Nov 2012, 12:56,
archived)
www.frontierastro.co.uk/Hires/hiresffe.html
This is rather nice, though like FFE you have to play with a joystick because the keyboard controls were wrecked between Frontier and FFE.
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Tue 6 Nov 2012, 12:58,
archived)
This is rather nice, though like FFE you have to play with a joystick because the keyboard controls were wrecked between Frontier and FFE.
if you ignore the lasers. A lot of people complained that combat was too tough. My only complaint is that the AI is far too ready to ram you, leading me to believe that the future of space travel lies with Kamikaze pilots.
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Tue 6 Nov 2012, 12:56,
archived)
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Tue 6 Nov 2012, 13:50,
archived)
his physics model was pretty solid, you slow down under the action of gravity or thrusters and nothing else. You can also entertain yourself slingshotting around the Sun but if you try you're most likely to burn up instead. You can break lightspeed though. Silly Braben.
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Tue 6 Nov 2012, 13:58,
archived)
A classic example of a CPU biting off more than it can chew.
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Tue 6 Nov 2012, 14:02,
archived)
Cramming that game into about a megabye was a fantastic achievement too, though it's true you needed a DX2/66 if you wanted to get the game running smoothly. And it demanded 610k of free memory.
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Tue 6 Nov 2012, 14:26,
archived)