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# Let me get this right, you want us to pay for its development, design it ourselves, and then presumably fork out for the end product?


www.bbc.co.uk/news/technology-20165344

Big fan of the game, like, but isn't this what's known in the trade as Taking The Piss?
(, Tue 6 Nov 2012, 12:02, archived)
# welcome to the world of Kickstarter
and also what average game developments cost
(, Tue 6 Nov 2012, 12:02, archived)
# I thought Kickstarter was to get small-scale Indie projects up and running
Not to bring one of the most clearly lucrative brands in the gaming world back to market wihtout requiring any investment risk from its owner?
(, Tue 6 Nov 2012, 12:04, archived)
# perhaps it's not lucrative anymore?
Obviously it's got a lot of old fans, but how many of them would consider paying for a pc game these days?
(, Tue 6 Nov 2012, 12:08, archived)
# Plenty of people forked out for Prometheus didn't they?
(, Tue 6 Nov 2012, 12:20, archived)
# The film?
I didn't know that.
(, Tue 6 Nov 2012, 12:55, archived)
# I've given money to a Kickstarter
A child's A-Z of obscure cryptozoological animals. Took a while to arrive but it did and it's pretty good!
(, Tue 6 Nov 2012, 12:49, archived)
# It's for anyone who wants to set one up.
Witness Planetary Annihilation, by Uber Entertainment (of SMNC fame), who have a team that have worked on things like TA, SupCom, and Morrowind.
www.kickstarter.com/projects/659943965/planetary-annihilation-a-next-generation-rts

Or Project Eternity by Obsidian Entertainment (Hardly small fry)
www.kickstarter.com/projects/obsidian/project-eternity

Or Wasteland 2, by Brian fucking Fargo! (...what do you mean "who?"! Google him, you goddamn Luddite!)
www.kickstarter.com/projects/inxile/wasteland-2

Kickstarter ain't small beans any more!
(, Tue 6 Nov 2012, 19:14, archived)
# basically a begging site
(, Tue 6 Nov 2012, 12:08, archived)
# One of my housemates donated about £60 to some Homestuck thing, a game I think.
(, Tue 6 Nov 2012, 12:21, archived)
# *begs*
(, Tue 6 Nov 2012, 13:03, archived)
# guy's a prick..he can ram it!
"There is also the fact that as long as we hit the threshold, it commits us to making the game."

nice to see his commitment in this project..wanker
(, Tue 6 Nov 2012, 12:11, archived)
# I'd not clocked that...
Pony up, plebs, or I won't even bother.
(, Tue 6 Nov 2012, 12:19, archived)
# ^yup
(, Tue 6 Nov 2012, 12:23, archived)
# Ha-ha! If we get the money, I suppose we'll have to make it.
(, Tue 6 Nov 2012, 12:24, archived)
# ...If I get £1.25m I'll grudgingly make it


well fuck me where do I sign up on this great pitch
(, Tue 6 Nov 2012, 12:30, archived)
# Um...
If they don't get enough money to make the game, then they can't make the game, surely? How does this constitute a lack of commitment?
(, Tue 6 Nov 2012, 19:07, archived)
# The game he wants to remake already exists. It's called "Oolite".
(, Tue 6 Nov 2012, 12:11, archived)
# A fabulous product.
(, Tue 6 Nov 2012, 12:17, archived)
# Saw this news on The Register this morning.
A lot of people rightly pointed out the game description sounds like EVE Online. Admittedly combat in Elite wasn't point and click.

I'd like to see a proper space battle game which relied on proper physics, though I don't think it would have mass appeal.
(, Tue 6 Nov 2012, 12:49, archived)
# Sort of like Babylon 5 had
With thrusters and momentum and stuff. That could be fun.
(, Tue 6 Nov 2012, 12:56, archived)
#
www.frontierastro.co.uk/Hires/hiresffe.html

This is rather nice, though like FFE you have to play with a joystick because the keyboard controls were wrecked between Frontier and FFE.
(, Tue 6 Nov 2012, 12:58, archived)
# Frontier Elite II had more or less real physics
if you ignore the lasers. A lot of people complained that combat was too tough. My only complaint is that the AI is far too ready to ram you, leading me to believe that the future of space travel lies with Kamikaze pilots.
(, Tue 6 Nov 2012, 12:56, archived)
# Asteroids almost has real physics, but you still slow down after a bit.
(, Tue 6 Nov 2012, 13:50, archived)
# As a self-confessed Elite II zealot
his physics model was pretty solid, you slow down under the action of gravity or thrusters and nothing else. You can also entertain yourself slingshotting around the Sun but if you try you're most likely to burn up instead. You can break lightspeed though. Silly Braben.
(, Tue 6 Nov 2012, 13:58, archived)
# I found Elite II to be pretty awful.
A classic example of a CPU biting off more than it can chew.
(, Tue 6 Nov 2012, 14:02, archived)
# :( I love it, more than any other game other than the amazingly CPU-killing GP2
Cramming that game into about a megabye was a fantastic achievement too, though it's true you needed a DX2/66 if you wanted to get the game running smoothly. And it demanded 610k of free memory.
(, Tue 6 Nov 2012, 14:26, archived)
# My dissertation game design had a lot of this in it.
However making the 2D prototype in MMF2 was hard enough (I'm not a programmer), I might try the full game in a few years.
(, Tue 6 Nov 2012, 13:05, archived)
# Pay mor than £20...
...and get the game. Isn't that how it will work?
(, Tue 6 Nov 2012, 13:17, archived)