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# so
it would be the lowest add the highest divided by the time?
(, Sat 1 Nov 2003, 13:48, archived)
# right
it starts at 0m/s and goes to 15m/s in 20 with a steady acceleration. how do i work it out?
(, Sat 1 Nov 2003, 13:50, archived)
# change in speed
divided by time.

15/20 = acceleration
(, Sat 1 Nov 2003, 13:52, archived)
# to help you
it's 0.75 m/s/s
(, Sat 1 Nov 2003, 13:52, archived)
# thanks
.
(, Sat 1 Nov 2003, 13:56, archived)
# google is your friend.
(, Sat 1 Nov 2003, 13:52, archived)
# blimey, that took a long time to appear!
(, Sat 1 Nov 2003, 13:53, archived)
# err, long time ago but
v=u+at
so a=(v-u)/t
final velocity- start velocity over time
(, Sat 1 Nov 2003, 13:53, archived)
# er...
If it's a straight line, all you need is the slope of that line. Rise over run. (y2-y1)/(x2-x1)=m=acceleration
(, Sat 1 Nov 2003, 13:53, archived)
# wouldn't you have to
work out the acceleration for each time segment and find the average of all those results?
(, Sat 1 Nov 2003, 13:51, archived)
# ooohhhh
i cant be arsed. ill get my brother to do it for me. i think he has a physics fetish or something
(, Sat 1 Nov 2003, 13:52, archived)
# was it you who was looking for the glasscock pic?
(, Sat 1 Nov 2003, 13:55, archived)
# lol
me likes
(, Sat 1 Nov 2003, 13:57, archived)