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# subdiv
nurbs? for an orgaic model? you must be joking, they're too precise.
(, Tue 13 Jan 2004, 13:13, archived)
# that must have taken
you ages
i use nurbs for all things squashy
depends on the prog though I suppose
(, Tue 13 Jan 2004, 13:18, archived)
# i use maya
and if i tally the hours, but be about 5 at most. probably not even that as i started yesterday
(, Tue 13 Jan 2004, 13:19, archived)
# that's
10 times quicker than i'd do it :p in C4D


(, Tue 13 Jan 2004, 13:20, archived)
# C4D?
never head of it
(, Tue 13 Jan 2004, 13:21, archived)
# here :
www.maxon.net/index_e.html
easy to use, and catching up with the 2 'main players' very quickly.
(, Tue 13 Jan 2004, 13:24, archived)
# i'm going to stick to maya
i know how to use it and it's the best for movies and is getting there with games (tho 3dsmax still has the edge there)
(, Tue 13 Jan 2004, 13:26, archived)
# what's wrong with
polygons eh?
(, Tue 13 Jan 2004, 13:28, archived)
# nothing wrong with polys
the way subdivs work is by using a poly mesh and then it gets smoothed
(, Tue 13 Jan 2004, 13:33, archived)