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# Well... it's not much


if you really want to play around with this menu and you don't mind downloading rather large files (cause i haven't implemented an decent image format support)
go right ahead(729kb download)
Only the quit button works (obviously)
the keys 1-4 can be used to disable/enable each button respectively.

That said, I'm now seriously considering writing a new engine for this game as I go, as the number of bugs and complications with my old (but damn cool) 2d engine are making a 2hr feature take 7+hrs to implement.
(, Sun 26 Dec 2004, 18:24, archived)
# YAAAAY!
I love your stuff!
(, Sun 26 Dec 2004, 18:25, archived)
# very nice
(, Sun 26 Dec 2004, 18:26, archived)
# very nice!



(, Sun 26 Dec 2004, 18:30, archived)
# I am looking forward to this more than words can describe.
But I'll give you a tip: beware yak-shaving.

THREADJACK:
Reckless Rik, are you from Manchester?
(, Sun 26 Dec 2004, 18:32, archived)
# To add yak shaving into this game... that's a wothy challenge!
and is more interesting than drawing all the animations and tilesets
(, Sun 26 Dec 2004, 18:35, archived)
# how did you write the engine? are you teh uber h4xx0r?
christ Band Aid 20 on radio... KILL KILL
(, Sun 26 Dec 2004, 18:52, archived)
# hahaha!
em.. no.. why?
(, Sun 26 Dec 2004, 18:52, archived)
#
(, Sun 26 Dec 2004, 18:55, archived)
# cool - got an e-mail address in yon profile?
(, Sun 26 Dec 2004, 18:56, archived)
# Aye,
I've just put it in ma profile
(, Sun 26 Dec 2004, 19:00, archived)
# I got lazy :D
www.ukdragon.com/b3ta/shatner.zip

you`ll need to dupicate frame 15 and then frame 12 and tack them onto the end for the "punching" motion :D
(, Sun 26 Dec 2004, 19:02, archived)
# I'll give it a go,
I've had a few beers too many so I'm having a bit of bother using teh Imageready an that.
(, Sun 26 Dec 2004, 19:09, archived)
# i dont have
MSVCP71D.dll

write it without it next time
(, Sun 26 Dec 2004, 22:32, archived)