![Challenge Entry: Inside the factories. How do they really make X? [challenge entry]](/images/board_posticon_c.gif)

Click to play Flash
EDIT: Does anyone know much about getting Flash files into GIF format? I had this lined up but Flash doesn't play any movies within a movie (if that makes sense) so the frame doesn't move. hmmm...
From the Inside the factories. How do they really make X? challenge. See all 143 entries (closed)
( , Fri 17 Jun 2005, 11:34, archived)

doh just saw flash link ..
woot yar and a big fat hoola dancer wibbling about a bit
( ,
Fri 17 Jun 2005, 11:35,
archived)
woot yar and a big fat hoola dancer wibbling about a bit

I've never had any problems exporting
to GIF(other than pallete/colour problems).

if he cropped the flash file to that same size as above, the gif would be 'tiny', and would have a really great slow animated timing to it..
( ,
Fri 17 Jun 2005, 11:48,
archived)

I made this: www.wobshite.co.uk/b3ta/match_factory/match_factory_with%20frame.html
so that wouldn't be a problem
( ,
Fri 17 Jun 2005, 11:51,
archived)
so that wouldn't be a problem

but the thing with gifs, is, if its full screen changes, its much more information, ( as its not counted as vector)
this way would be a lot of nearly full screen different frames.. ( but could still optimise well as flat colour and worth trying)
but if it was cropped, only the match moving and painting 'area' changes ( smaler changed area) then the gif would come out as fantasticaly small in size and last for ages..
( ,
Fri 17 Jun 2005, 11:58,
archived)
this way would be a lot of nearly full screen different frames.. ( but could still optimise well as flat colour and worth trying)
but if it was cropped, only the match moving and painting 'area' changes ( smaler changed area) then the gif would come out as fantasticaly small in size and last for ages..

...I just need to get it to export in the first place!
( ,
Fri 17 Jun 2005, 12:02,
archived)

print screen to get stuff about quickly ,
could be done for each frame, and pasted into potatoe shlop, as the screen doesnt change size the registration would remain the same for the frames.. and then play about with the zoom/pan move once u have the frames..
but it depends how many frames your playing about with
( ,
Fri 17 Jun 2005, 12:09,
archived)
could be done for each frame, and pasted into potatoe shlop, as the screen doesnt change size the registration would remain the same for the frames.. and then play about with the zoom/pan move once u have the frames..
but it depends how many frames your playing about with

too many for that sort of carry-on!
Never mind... I'll stick to potatoshop
( ,
Fri 17 Jun 2005, 12:15,
archived)
Never mind... I'll stick to potatoshop

you should export a PNG sequence, then animate and optimise in something better than flash (such as imageready if you have it).
( ,
Fri 17 Jun 2005, 11:52,
archived)

a bit, but the results were terrible.
I must have been doing something wrong.
( ,
Fri 17 Jun 2005, 11:55,
archived)
I must have been doing something wrong.

as 24-bit PNGs, it should preserve your frames perfectly (including any transparency).
( ,
Fri 17 Jun 2005, 11:57,
archived)

I'll try it again(transparency with
GIF exports is terrible).
( ,
Fri 17 Jun 2005, 12:01,
archived)
GIF exports is terrible).

I find you need to make all the objects you use a 'graphic', but this means you can't be as flexible with the master timeline.
( ,
Fri 17 Jun 2005, 11:52,
archived)

theres an option in the publish settings of flash that exports as gif,
( ,
Fri 17 Jun 2005, 11:53,
archived)

In the example above, the entire factory scene is a flash movie, and then I move that movie about within the frame to allow the camera to pan.
This works fine in Flash, but if I export ANY format (trust me, I've tried Quicktime, GIF, Image sequences of BMP, PNG etc.) then the movie pans, but there is no animation happening!
( ,
Fri 17 Jun 2005, 11:57,
archived)
This works fine in Flash, but if I export ANY format (trust me, I've tried Quicktime, GIF, Image sequences of BMP, PNG etc.) then the movie pans, but there is no animation happening!

just play the movie and film it with your
mobile phone.
( ,
Fri 17 Jun 2005, 12:03,
archived)
mobile phone.

I shall heed the wise words posted below
( ,
Fri 17 Jun 2005, 12:23,
archived)

I have tried some "free" SWF 2 GIF type converters but they have the same problem! They don't play the SWF as it plays in a browser etc.
( ,
Fri 17 Jun 2005, 12:09,
archived)

and then convertng that to an .avi and then sorting it from there?
Just a thought.
( ,
Fri 17 Jun 2005, 12:05,
archived)
Just a thought.

but try this:
* Open a new symbol, making sure it is a 'graphic' type.
* Import your animated gif to the stage of the symbol.
* Use the symbol on the main timeline in your animation, but remember to allow the same number fo frames as in the symbol - a graphic doesn't have an independent timeline like a movie clip.
That should export OK, in any format, I think.
( ,
Fri 17 Jun 2005, 12:06,
archived)
* Open a new symbol, making sure it is a 'graphic' type.
* Import your animated gif to the stage of the symbol.
* Use the symbol on the main timeline in your animation, but remember to allow the same number fo frames as in the symbol - a graphic doesn't have an independent timeline like a movie clip.
That should export OK, in any format, I think.

but when you say "Import your animated gif" - I don't have one. It was all done in Flash.
( ,
Fri 17 Jun 2005, 12:16,
archived)

making your existing movie clip into a graphic symbol - so it wont loop like a movie clip but will still animate
( ,
Fri 17 Jun 2005, 12:19,
archived)

but just not independently of the main timeline.
If the main timeline frames are not an exact multiple of the symbol frames, the loop won't be smooth (if that makes sense?)
( ,
Fri 17 Jun 2005, 12:24,
archived)
If the main timeline frames are not an exact multiple of the symbol frames, the loop won't be smooth (if that makes sense?)

.. what about perfectly looping music then, seeing as you`re answering all the tricky questions today :)
( ,
Fri 17 Jun 2005, 12:27,
archived)

when the flash animation jumps from the last frame to the first frame, then I have no idea.
That really annoys me and I have yet to find a way around it - I'll let you nkow if I do though.
( ,
Fri 17 Jun 2005, 12:30,
archived)
That really annoys me and I have yet to find a way around it - I'll let you nkow if I do though.

is that you should use WAV files (mp3s have a little bit too much header information or something which creates gaps), but I don`t know the best way to make the song exactly the same length as the movie (if that`s the correct way to do it)
( ,
Fri 17 Jun 2005, 12:33,
archived)

I was adding an extra step to the process in my head.
Make sure all the animations within animations are 'graphic' symbols and it should export properly - that's the gist of what I am saying.
( ,
Fri 17 Jun 2005, 12:20,
archived)
Make sure all the animations within animations are 'graphic' symbols and it should export properly - that's the gist of what I am saying.

cos I always thought "graphic" symbols were just static, as the name would suggest
I shall heed Mr.Mystery also in future.. how very queer of Macrodobe
( ,
Fri 17 Jun 2005, 12:24,
archived)
I shall heed Mr.Mystery also in future.. how very queer of Macrodobe

wasn't entirely wasted.
( ,
Fri 17 Jun 2005, 12:27,
archived)

i didnt realise graphic symbols could be animated - i'm assuming you can turn existing 'movie clips' into 'graphics' as well... i shall be trying this out
( ,
Fri 17 Jun 2005, 12:17,
archived)

I don't have an answer though, just offering some sympathy
Unless there was some software that could make a recording of whats on your screen...
( ,
Fri 17 Jun 2005, 12:08,
archived)
Unless there was some software that could make a recording of whats on your screen...

but I think it compresses things and makes a mess.
The only hope of getting this small enough in a GIF was the nice flat colours.
Harumph. Maybe in the next version of Flash.......
( ,
Fri 17 Jun 2005, 12:16,
archived)
The only hope of getting this small enough in a GIF was the nice flat colours.
Harumph. Maybe in the next version of Flash.......

with directx 9 as well. It's designed for recording your game output.
www.fraps.com/
( ,
Fri 17 Jun 2005, 12:19,
archived)
www.fraps.com/