
...it makes it less funny for the few that get it.
Ipso facto.
'n' shit.
( ,
Wed 11 Jan 2006, 0:12,
archived)
Ipso facto.
'n' shit.

the rule of design is... if you have to explain it at all, then the idea doesn't work.
/:P
edit: saw the site. I love LEGOs, so by proxy I love you.
( ,
Wed 11 Jan 2006, 0:17,
archived)
/:P
edit: saw the site. I love LEGOs, so by proxy I love you.

You just had to explain that!
And anyway, there was never an explanation that didn't need explaining itself.
So, why start?
It's a Tesco Value Tesco. And someone got it, so my work here is done.
( ,
Wed 11 Jan 2006, 0:20,
archived)
And anyway, there was never an explanation that didn't need explaining itself.
So, why start?
It's a Tesco Value Tesco. And someone got it, so my work here is done.

Okay, so say you take all day making something... right? Then you show it, either to your client or your co-workers or here...
YOU get it, because YOU worked on it...
BUT... if someone comes up and says "Hey, that looks like (something you didn't intend for it to look like)..." or "What is that?" then the design doesn't work.
( ,
Wed 11 Jan 2006, 0:24,
archived)
YOU get it, because YOU worked on it...
BUT... if someone comes up and says "Hey, that looks like (something you didn't intend for it to look like)..." or "What is that?" then the design doesn't work.

And I hardly spent all day on it.
It was a throw-away jape. An affectation. An idle doodle. Added to which, I don't care if anyone gets it or not! It's not like I'm on commission or anything...
It's not even my bandwidth :¬)
( ,
Wed 11 Jan 2006, 0:30,
archived)
It was a throw-away jape. An affectation. An idle doodle. Added to which, I don't care if anyone gets it or not! It's not like I'm on commission or anything...
It's not even my bandwidth :¬)