
If you can't fit your epic scene-setting in without sacrificing gameplay then ditch it!
Shadow of the Colossus managed it, and that was a low-budget title!
QTEs are a tool of the lazy.
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Fri 20 Jun 2008, 14:04,
archived)
Shadow of the Colossus managed it, and that was a low-budget title!
QTEs are a tool of the lazy.

It's your narrow minded approach to the genre that is holding this country back!
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Fri 20 Jun 2008, 14:08,
archived)

QTEs take the skills that the player has picked up over the game, sh*ts all over them and then hinges success/failure on a series of random button presses, completely unrelated to the regular control method.
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Fri 20 Jun 2008, 14:12,
archived)

it makes sense to me to have it remain in 'camera' and involve the player in some way, rather than make people suddenly feel that the character is out of their hands
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Fri 20 Jun 2008, 14:18,
archived)

They managed it in the 16-bit era!
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Fri 20 Jun 2008, 14:22,
archived)

i only really play rpgs from the late 90s so i don't really come up against these that often but if they're used well i don't see the problem. i like my games cinematic if they're not isometric
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Fri 20 Jun 2008, 14:12,
archived)

I'm against designers using a crap way of presenting it.
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Fri 20 Jun 2008, 14:13,
archived)

...I think we'll have to agree to disagree on this one. SotC only really has the one gameplay mechanic, and I found it terribly dull albeit pretty. I'm not really sure it was all that low-budget either, but I might be wrong!
All I'd say to finish up is that enough people enjoy well done QTE in games like God of War that I don't think they can all be wrong. Badly done ones that result in instant death or game breakage, yeah, they suck. But badly done anything sucks.
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Fri 20 Jun 2008, 14:25,
archived)
All I'd say to finish up is that enough people enjoy well done QTE in games like God of War that I don't think they can all be wrong. Badly done ones that result in instant death or game breakage, yeah, they suck. But badly done anything sucks.