why can't a game have movie like bits?
It's your narrow minded approach to the genre that is holding this country back!
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HappyToast Groat froth,
Fri 20 Jun 2008, 14:08,
archived)
'Movie Like Bits' are CUTSCENES.
QTEs take the skills that the player has picked up over the game, sh*ts all over them and then hinges success/failure on a series of random button presses, completely unrelated to the regular control method.
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JollyJack - a stench from the past,
Fri 20 Jun 2008, 14:12,
archived)
but for an epic set piece that last maybe five seconds is it worth going to cutscene?
it makes sense to me to have it remain in 'camera' and involve the player in some way, rather than make people suddenly feel that the character is out of their hands
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Tom OBedlam I have control of a tank,
Fri 20 Jun 2008, 14:18,
archived)
There’s no reason a game should stop or deviate from its regular control method for such an event.
They managed it in the 16-bit era!
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JollyJack - a stench from the past,
Fri 20 Jun 2008, 14:22,
archived)