
Sounds like you want a really high-poly count sphere.
But there are a number of ways to map a texture to it.
I'll make a few examples a little later this eve and gaz.
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Wed 1 Oct 2008, 4:56,
archived)
But there are a number of ways to map a texture to it.
I'll make a few examples a little later this eve and gaz.

What's most important to me is that a) it's smooth, so yeah a high poly count, and b) that it has a flat texture mapped onto it, because that will show up as a separate editable layer in PS, but if there's no texture mapped onto it I can't create a texture layer for it in PS.
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Wed 1 Oct 2008, 5:01,
archived)

texture layer poly count texture layer poly count texture layer poly count texture layer poly count texture layer poly count texture layer poly count
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Wed 1 Oct 2008, 5:27,
archived)