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# Texture and colour are not the same thing.
Sounds like you want a really high-poly count sphere.
But there are a number of ways to map a texture to it.
I'll make a few examples a little later this eve and gaz.
(, Wed 1 Oct 2008, 4:56, archived)
# Cool, thanks.
What's most important to me is that a) it's smooth, so yeah a high poly count, and b) that it has a flat texture mapped onto it, because that will show up as a separate editable layer in PS, but if there's no texture mapped onto it I can't create a texture layer for it in PS.
(, Wed 1 Oct 2008, 5:01, archived)
# NERDWANK.
(, Wed 1 Oct 2008, 5:22, archived)
# low fucking poly.
(, Wed 1 Oct 2008, 5:26, archived)
# IT'S FOR A GAME
(, Wed 1 Oct 2008, 5:28, archived)
#
(, Wed 1 Oct 2008, 5:33, archived)
# Haha
texture layer poly count texture layer poly count texture layer poly count texture layer poly count texture layer poly count texture layer poly count
(, Wed 1 Oct 2008, 5:27, archived)
# i'm going to make you a mask out of u3d, .3ds, .obj, .kmz, and collada and staple it to your face.
(, Wed 1 Oct 2008, 5:31, archived)
# No.
(, Wed 1 Oct 2008, 5:34, archived)
# you prefer i sew it to you instead?
(, Wed 1 Oct 2008, 5:37, archived)
# SICK BASTARD!
(, Wed 1 Oct 2008, 5:38, archived)
# you should be ashamed of yourself.
(, Wed 1 Oct 2008, 5:49, archived)