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Home » Messageboard » Steampunk » Message 9662741

[challenge entry] 'twas a bugger to optimise

From the Steampunk challenge. See all 179 entries (closed)

(, Thu 27 Aug 2009, 4:05, archived)
# We have a winner
Beautifully done
(, Thu 27 Aug 2009, 4:08, archived)
# nice!
(, Thu 27 Aug 2009, 4:08, archived)
# Nice. Steam flivver FTW.
(, Thu 27 Aug 2009, 4:11, archived)
# 91 frames?
Fucking hell, you mad bastard!
(, Thu 27 Aug 2009, 4:17, archived)
# The original was 551 frames and included a bit more footage
91 is a good compromise
(, Thu 27 Aug 2009, 4:32, archived)
# Just a side point.
That weighted wheel is a fucking damn good tidbit
for any who know anything about such matters.
(, Thu 27 Aug 2009, 4:40, archived)
# This is great
Woo and clicks

If this was a dayshift post it'd be FP'ed immediately.
(, Thu 27 Aug 2009, 4:36, archived)
# Haha!
I was planning to post in the day shift when I started.
Then Boom! It's 4am.
(, Thu 27 Aug 2009, 4:42, archived)
# Very nice
I really like the smoke.
(, Thu 27 Aug 2009, 5:20, archived)
# That's a real piece!
(, Thu 27 Aug 2009, 5:26, archived)
# Lovely sir!
Lovely!
(, Thu 27 Aug 2009, 8:47, archived)
# Woo-some.
ps. Why does the particle emitter point forward when the car moves? :)
(, Thu 27 Aug 2009, 9:56, archived)
# It's an effect caused by
the wind I have under the voxel system used for the smoke
I could have fixed it, but by that time I was rather tired.
(, Thu 27 Aug 2009, 14:44, archived)